Support DrawRenderPass in SkiaRenderer with DDL |
||||||
Issue descriptionRight now, SkiaRenderer may need render RenderPass into a SkSurface(backed by a texture), and then render the texture into the frame. We should figure how how to do it with DDL.
,
Apr 24 2018
,
May 8 2018
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/a198ac253dcf6933f66855866e0d6f9ee63d7776 commit a198ac253dcf6933f66855866e0d6f9ee63d7776 Author: Peng Huang <penghuang@chromium.org> Date: Tue May 08 18:05:21 2018 SkiaRenderer: fix a crash with SkDDL + RenderPass Bug: 825901 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel Change-Id: I83f7d79a3bf5a75945a9f3546468804249fe95a0 Reviewed-on: https://chromium-review.googlesource.com/1050365 Reviewed-by: Robert Kroeger <rjkroege@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Cr-Commit-Position: refs/heads/master@{#556872} [modify] https://crrev.com/a198ac253dcf6933f66855866e0d6f9ee63d7776/components/viz/service/display/skia_renderer.cc
,
Oct 24
,
Oct 29
,
Oct 29
,
Oct 29
It has been implemented.
,
Oct 29
|
||||||
►
Sign in to add a comment |
||||||
Comment 1 by penghuang@chromium.org
, Mar 26 2018Components: Internals>Services>Viz