When headsets are used in a call where the other endpoint is in a noisy environment, the transparency to nearend may be poor for AEC3, in particular if the nearend speech is weak in the microphone signal.
I would like to request a merge of this to M66.
It corrects an issue that arose in M64 and/or M65 (not clear which) which in some cases makes the call experience with headsets extremely poor.
The fixing code has been extensively tested on offline data. It has been baking in Canary for a day and during this it has been extensively tested on the devices in our lab.
The merge is very safe as the code it relates to is only active beneath an experimental flag which can be used to deactivate the code in case anything would go wrong.
This bug requires manual review: Less than 21 days to go before AppStore submit on M66
Please contact the milestone owner if you have questions.
Owners: cmasso@(Android), cmasso@(iOS), josafat@(ChromeOS), abdulsyed@(Desktop)
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This issue has been approved for a merge. Please merge the fix to any appropriate branches as soon as possible!
If all merges have been completed, please remove any remaining Merge-Approved labels from this issue.
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For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
Comment 1 by bugdroid1@chromium.org
, Mar 22 2018