New issue
Advanced search Search tips

Issue 823192 link

Starred by 3 users

Issue metadata

Status: Available
Owner: ----
Cc:
Components:
EstimatedDays: ----
NextAction: 2018-04-03
OS: Linux , Windows
Pri: 2
Type: Bug



Sign in to add a comment

GPU stall when VS Code or Chrome window with WebGL context and RAF regains focus

Reported by furyhunt...@gmail.com, Mar 19 2018

Issue description

UserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.162 Safari/537.36

Example URL:
http://regl.party

Steps to reproduce the problem:
1. Open Visual Studio Code 1.21.1 or another Chromium/Electron based application with HWA enabled, and open a file for editing.
2. Open http://regl.party or any other page with an active WebGL canvas demo in another Chrome/Chromium window
3. Switch from VS Code to Chrome, or vice versa.

What is the expected behavior?
The editor, or the demo, should continue to render without a noticeable hitch when the window regains focus.

What went wrong?
A noticeable pause happens immediately upon switching windows. In Visual Studio Code's case, this pause is upwards of 5-6 seconds long. In both cases, there may be multiple pauses.

The Chrome profiler indicates a long GPU span during these pauses. I have attached a screenshot of a brief profile session on the example site to demonstrate that.

Did this work before? N/A 

Is it a problem with Flash or HTML5? HTML5

Does this work in other browsers? Yes

Chrome version: 65.0.3325.162  Channel: stable
OS Version: 10.0
Flash Version: 

Contents of chrome://gpu: 

Graphics Feature Status
Canvas: Hardware accelerated
CheckerImaging: Disabled
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_discard_framebuffer
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Don't expose disjoint_timer_query extensions to WebGL: 808744
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Checker-imaging has been disabled via finch trial or the command line.
Disabled Features: checker_imaging
Version Information
Data exported	2018-03-19T05:29:25.257Z
Chrome version	Chrome/65.0.3325.162
Operating system	Windows NT 10.0.16299
Software rendering list URL	https://chromium.googlesource.com/chromium/src/+/5d04e9e9c8ce31bee0923a8c326a7e9e19c492a3/gpu/config/software_rendering_list.json
Driver bug list URL	https://chromium.googlesource.com/chromium/src/+/5d04e9e9c8ce31bee0923a8c326a7e9e19c492a3/gpu/config/gpu_driver_bug_list.json
ANGLE commit id	2c9cc8b6e810
2D graphics backend	Skia/65 bd0dafbc8112f6cfa92a8096d8cb5696d8535ef9-
Command Line	"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --disable-smooth-scrolling --flag-switches-end
Driver Information
Initialization time	192
In-process GPU	false
Passthrough Command Decoder	false
Direct Composition	true
Supports overlays	true
Sandboxed	false
GPU0	VENDOR = 0x8086, DEVICE= 0x5917 *ACTIVE*
GPU1	VENDOR = 0x10de, DEVICE= 0x1c8d
Optimus	false
Optimus	false
AMD switchable	false
Desktop compositing	Aero Glass
Diagonal Monitor Size of \\.\DISPLAY1	13.4"
Driver vendor	Intel Corporation
Driver version	22.20.16.4840
Driver date	10-20-2017
Pixel shader version	5.0
Vertex shader version	5.0
Max. MSAA samples	16
Machine model name	
Machine model version	
GL_VENDOR	Google Inc.
GL_RENDERER	ANGLE (Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0)
GL_VERSION	OpenGL ES 2.0 (ANGLE 2.1.0.2c9cc8b6e810)
GL_EXTENSIONS	GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions	EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2
Window system binding vendor	Google Inc. (adapter LUID: 000000000000b996)
Window system binding version	1.4 (ANGLE 2.1.0.2c9cc8b6e810)
Window system binding extensions	EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization
Direct rendering	Yes
Reset notification strategy	0x8252
GPU process crash count	0
Compositor Information
Tile Update Mode	One-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	Software only
R_16	Software only
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	GPU_READ, SCANOUT
RGBA_8888	GPU_READ, SCANOUT
BGRX_8888	Software only
BGRX_1010102	Software only
BGRA_8888	Software only
RGBA_F16	Software only
YVU_420	Software only
YUV_420_BIPLANAR	Software only
UYVY_422	Software only
Display(s) Information
Info	Display[2528732444] bounds=0,0 1500x1000, workarea=0,0 1500x960, scale=2, external
Color space information	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component	8
Bits per pixel	24
Video Acceleration Information
Decode h264 baseline	up to 4096x2304 pixels
Decode h264 main	up to 4096x2304 pixels
Decode h264 high	up to 4096x2304 pixels
Decode vp8	up to 7680x4320 pixels
Decode vp9 profile0	up to 7680x4320 pixels
Decode vp9 profile1	up to 7680x4320 pixels
Decode vp9 profile2	up to 7680x4320 pixels
Decode vp9 profile3	up to 7680x4320 pixels
Encode h264 baseline	up to 3840x2176 pixels and/or 30.000 fps
Encode h264 main	up to 3840x2176 pixels and/or 30.000 fps
Encode h264 high	up to 3840x2176 pixels and/or 30.000 fps
Diagnostics
0
b3DAccelerationEnabled	true
b3DAccelerationExists	true
bAGPEnabled	true
bAGPExistenceValid	true
bAGPExists	true
bCanRenderWindow	true
bDDAccelerationEnabled	true
bDriverBeta	false
bDriverDebug	false
bDriverSigned	false
bDriverSignedValid	false
bNoHardware	false
dwBpp	32
dwDDIVersion	12
dwHeight	2000
dwRefreshRate	60
dwWHQLLevel	0
dwWidth	3000
iAdapter	0
lDriverSize	60397080
lMiniVddSize	0
szAGPStatusEnglish	Enabled
szAGPStatusLocalized	Enabled
szChipType	Intel(R) UHD Graphics Family
szD3DStatusEnglish	Enabled
szD3DStatusLocalized	Enabled
szDACType	Internal
szDDIVersionEnglish	12
szDDIVersionLocalized	12
szDDStatusEnglish	Enabled
szDDStatusLocalized	Enabled
szDXVAHDEnglish	Supported
szDXVAModes	ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription	Intel(R) UHD Graphics 620
szDeviceId	0x5917
szDeviceIdentifier	{D7B78E66-1A57-11CF-4C65-3720BCC2DB35}
szDeviceName	\\.\DISPLAY1
szDisplayMemoryEnglish	4186 MB
szDisplayMemoryLocalized	4186 MB
szDisplayModeEnglish	3000 x 2000 (32 bit) (60Hz)
szDisplayModeLocalized	3000 x 2000 (32 bit) (60Hz)
szDriverAssemblyVersion	22.20.16.4840
szDriverAttributes	Final Retail
szDriverDateEnglish	10/19/2017 7:00:00 PM
szDriverDateLocalized	10/19/2017 19:00:00
szDriverLanguageEnglish	English
szDriverLanguageLocalized	English
szDriverModelEnglish	WDDM 2.2
szDriverModelLocalized	WDDM 2.2
szDriverName	C:\WINDOWS\System32\DriverStore\FileRepository\64zh4840.inf_amd64_64c3089455794432\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\64zh4840.inf_amd64_64c3089455794432\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\64zh4840.inf_amd64_64c3089455794432\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\64zh4840.inf_amd64_64c3089455794432\igd12umd64.dll
szDriverNodeStrongName	oem3.inf:5f63e534f33a69cc:iKBLD_w10_DS:22.20.16.4840:pci\ven_8086&dev_5917&subsys_00271414
szDriverSignDate	Unknown
szDriverVersion	22.20.0016.4840
szKeyDeviceID	Enum\PCI\VEN_8086&DEV_5917&SUBSYS_00271414&REV_07
szKeyDeviceKey	\Registry\Machine\System\CurrentControlSet\Control\Video\{244E8C10-23B4-11E8-8551-C30B469DEA00}\0000
szManufacturer	Intel Corporation
szMiniVdd	unknown
szMiniVddDateEnglish	Unknown
szMiniVddDateLocalized	unknown
szMonitorMaxRes	Unknown
szMonitorName	Surface Display
szNotesEnglish	No problems found.
szNotesLocalized	No problems found.
szOverlayEnglish	Supported
szRankOfInstalledDriver	00D10001
szRegHelpText	Unknown
szRevision	Unknown
szRevisionId	0x0007
szSubSysId	0x00271414
szTestResultD3D7English	Not run
szTestResultD3D7Localized	Not run
szTestResultD3D8English	Not run
szTestResultD3D8Localized	Not run
szTestResultD3D9English	Not run
szTestResultD3D9Localized	Not run
szTestResultDDEnglish	Not run
szTestResultDDLocalized	Not run
szVdd	unknown
szVendorId	0x8086
1
b3DAccelerationEnabled	true
b3DAccelerationExists	true
bAGPEnabled	true
bAGPExistenceValid	false
bAGPExists	false
bCanRenderWindow	false
bDDAccelerationEnabled	true
bDriverBeta	false
bDriverDebug	false
bDriverSigned	false
bDriverSignedValid	false
bNoHardware	false
dwBpp	0
dwDDIVersion	12
dwHeight	0
dwRefreshRate	0
dwWHQLLevel	0
dwWidth	0
iAdapter	0
lDriverSize	945072
lMiniVddSize	0
szAGPStatusEnglish	Enabled
szAGPStatusLocalized	Enabled
szChipType	GeForce GTX 1050
szD3DStatusEnglish	Enabled
szD3DStatusLocalized	Enabled
szDACType	Integrated RAMDAC
szDDIVersionEnglish	12
szDDIVersionLocalized	12
szDDStatusEnglish	Enabled
szDDStatusLocalized	Enabled
szDXVAHDEnglish	Unknown
szDXVAModes	Unknown
szDescription	NVIDIA GeForce GTX 1050
szDeviceId	0x1C8D
szDeviceIdentifier	Unknown
szDeviceName	Unknown
szDisplayMemoryEnglish	6048 MB
szDisplayMemoryLocalized	6048 MB
szDisplayModeEnglish	Unknown
szDisplayModeLocalized	unknown
szDriverAssemblyVersion	23.21.13.8808
szDriverAttributes	Final Retail
szDriverDateEnglish	10/18/2017 7:00:00 PM
szDriverDateLocalized	10/18/2017 19:00:00
szDriverLanguageEnglish	English
szDriverLanguageLocalized	English
szDriverModelEnglish	WDDM 2.3
szDriverModelLocalized	WDDM 2.3
szDriverName	C:\WINDOWS\System32\DriverStore\FileRepository\nvmso.inf_amd64_5b595424bb8a665b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmso.inf_amd64_5b595424bb8a665b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmso.inf_amd64_5b595424bb8a665b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmso.inf_amd64_5b595424bb8a665b\nvldumdx.dll
szDriverNodeStrongName	oem2.inf:0f066de39c217dab:Section010:23.21.13.8808:pci\ven_10de&dev_1c8d&subsys_00241414
szDriverSignDate	Unknown
szDriverVersion	23.21.0013.8808
szKeyDeviceID	Enum\PCI\VEN_10DE&DEV_1C8D&SUBSYS_00241414&REV_A1
szKeyDeviceKey	Unknown
szManufacturer	NVIDIA
szMiniVdd	unknown
szMiniVddDateEnglish	Unknown
szMiniVddDateLocalized	unknown
szMonitorMaxRes	Unknown
szMonitorName	Unknown
szNotesEnglish	No problems found.
szNotesLocalized	No problems found.
szOverlayEnglish	Unknown
szRankOfInstalledDriver	00D10001
szRegHelpText	Unknown
szRevision	Unknown
szRevisionId	0x00A1
szSubSysId	0x00241414
szTestResultD3D7English	Not run
szTestResultD3D7Localized	Not run
szTestResultD3D8English	Not run
szTestResultD3D8Localized	Not run
szTestResultD3D9English	Not run
szTestResultD3D9Localized	Not run
szTestResultDDEnglish	Not run
szTestResultDDLocalized	Not run
szVdd	unknown
szVendorId	0x10DE
Log Messages
[15020:14504:0318/235717.703:WARNING:angle_platform_impl.cc(59)] : compileToBinary(228): C:\fakepath(96,34-133): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(97,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(98,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(99,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(100,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(101,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(102,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(103,34-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(104,34-161): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[15020:12484:0318/235717.718:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235717.719:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235717.723:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:14504:0318/235718.157:WARNING:angle_platform_impl.cc(59)] : compileToBinary(228): C:\fakepath(294,34-105): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[15020:12484:0318/235718.159:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.160:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.164:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.204:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.204:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.223:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.223:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.224:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:7608:0318/235718.437:WARNING:angle_platform_impl.cc(59)] : compileToBinary(228): C:\fakepath(187,8-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(215,57-207): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[15020:12484:0318/235718.448:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.448:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235718.478:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235718.478:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:14504:0318/235719.188:WARNING:angle_platform_impl.cc(59)] : compileToBinary(228): C:\fakepath(396,34-201): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(287,28-99): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(289,43-200): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(93,12-96): warning X4713: Sample Bias value is limited to the range [-16.00, 15.99], using -16.000000 instead of -100.000000
[15020:12484:0318/235719.198:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.202:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.202:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.202:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.202:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.493:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.493:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.493:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.493:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.493:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.493:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.494:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.495:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.497:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.497:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.497:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.498:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.532:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.532:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.532:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.532:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.580:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.648:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.648:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.648:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.648:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.649:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 3
[15020:12484:0318/235719.689:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.689:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.689:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.697:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.698:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.708:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.708:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.720:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C11A8010]RENDER WARNING: there is no texture bound to the unit 1
[15020:12484:0318/235719.721:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.721:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.722:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.722:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 2
[15020:12484:0318/235719.730:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.730:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.730:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.733:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.733:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.763:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.764:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.813:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.813:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.863:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.863:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.929:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.930:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.963:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235719.963:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235720.016:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235720.017:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235720.047:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0318/235720.083:ERROR:gles2_cmd_decoder.cc(10088)] : [.Offscreen-For-WebGL-00000240C0F2A6E0]RENDER WARNING: there is no texture bound to the unit 0
[15020:12484:0319/002040.876:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
[15020:12484:0319/002040.878:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

Visual Studio Code issue: https://github.com/Microsoft/vscode/issues/28709

This problem only appears on Intel's graphics driver. According to people in that VS Code issue, it happens on Linux as well. I personally tested it on Windows and macOS with Intel graphics, and on Windows with NVIDIA graphics; only Windows with Intel caused the issue for me.

As for whether this is a regression or not, I am not certain. I have not used a Windows computer with Intel graphics in years.

I think this Chromium bug is related: https://bugs.chromium.org/p/chromium/issues/detail?id=787217
 
37578855-40678e06-2b09-11e8-8430-b5e803dc3519.png
156 KB View Download
Sorry for the double comment, but I have additional confirmation of this happening in Discord, another Electron-based app, on the same computer.

Additionally, adding the launch flag --disable-gpu to VS Code prevents the issue from happening in that app.
Labels: Needs-Triage-M65
Components: -Internals>Media Internals>GPU

Comment 4 by piman@chromium.org, Mar 20 2018

Cc: sunn...@chromium.org zmo@chromium.org
Components: -Internals>GPU Internals>GPU>Internals
Labels: Needs-Feedback
NextAction: 2018-03-27
Could you capture a trace, following instructions at https://www.chromium.org/developers/how-tos/submitting-a-performance-bug and attaching to the bug?
I am attaching a trace here where the same problem is exhibited with Discord's Electron-based desktop app. When Discord loses connection to the Internet, it plays a looping animation that reflects the same stalling behavior in Chrome with significantly longer pauses than the other examples I tested. In this case, the pauses were over 20 seconds long.

In some of the pauses, the GPU thread stalls on reads or writes of GPU memory (eg GLES2DecoderImpl::HandleReadPixels, GLImageMemory::CopyTexSubImage).


trace_discord-loading-animation-in-background.json.gz
4.1 MB Download
Project Member

Comment 6 by sheriffbot@chromium.org, Mar 21 2018

Cc: piman@chromium.org
Labels: -Needs-Feedback
Thank you for providing more feedback. Adding the requester to the cc list.

For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot

Comment 7 by piman@chromium.org, Mar 21 2018

Components: -Internals>GPU>Internals Internals>GPU>ANGLE
Owner: geoffl...@chromium.org
Status: Assigned (was: Unconfirmed)
Thanks for the trace!

Assigning to ANGLE folks in case they have an idea, but it sounds like a driver issue where 2 apps are both trying to access the GPU, and it fails to arbitrate nicely between them? Maybe related to the dual-GPU config?
Can this be reproduced with 2 separate Chrome instances (say canary vs dev)?
When the tablet portion is detached from the keyboard base, there is only 1 GPU (the Intel one) and the issue is still present, so I figure it's unlikely to be the Optimus-like configuration. I've never seen anything like this in previous Intel integrated GPUs, but the folks in that VS Code issue mention it happening in Linux too, so it may very well just be the driver for this line of Intel processors being bad.
Cc: geoffl...@chromium.org
Owner: ----
Status: Available (was: Assigned)
I haven't seen an issue like this before but it does sound like a driver issue.  I'm not sure who should own this.

Comment 10 by zmo@chromium.org, Mar 22 2018

Cc: yang...@intel.com yunchao...@intel.com
Adding Intel colleagues to the issue.

Comment 11 by zmo@chromium.org, Mar 22 2018

Yang, can you route this issue to related Intel team?

Comment 12 by zmo@chromium.org, Mar 22 2018

Labels: GPU-Intel OS-Linux
Per #8, it's also linux.

Comment 13 by yang...@intel.com, Mar 23 2018

I just gave a try on my desktop, but couldn't repro this issue. Let me try some other machines later. 

Comment 14 by yang...@intel.com, Mar 23 2018

I couldn't repro it on my laptop either. This time I tried with a relatively longer time (>20 minutes), and used a heavy WebGL case Aquarium (https://webglsamples.org/aquarium/aquarium.html) with 30000 fishes, but got no luck to repro. I may not report this issue to our driver team until I can repro it, as it's still not clear for me if it's a driver issue.
This issue recalls me another similar one:  crbug.com/760834 . 
@furyhunter600, could you please add option "--disable-features=GpuScheduler" instead of "--disable-gpu" to vs code to see if you can still repro the issue?


@yang unfortunately I have returned the laptop that I was experiencing the issue on because it overheated in a bag, so I can't provide further testing on this :\

Comment 16 by yang...@intel.com, Mar 23 2018

As many issues happen only on limited hardwares and under special circumstance, we often need to ask for some interactions with reporters to understand the root cause:)
I just left a comment at https://github.com/Microsoft/vscode/issues/28709, to see if someone else can help to verify the option "--disable-features=GpuScheduler". 
The NextAction date has arrived: 2018-03-27

Comment 18 by piman@chromium.org, Mar 28 2018

NextAction: 2018-04-03

Comment 19 by yang...@intel.com, Mar 29 2018

I got a reply from github: "@gyagp I've been wrestling with this issue recently, and confirm that for me, "--disable-gpu" does resolve the issue, while adding "--disable-features=GpuScheduler" does not. While I have no hard data to back this up, it seems that it might be less frequent with "--disable-features=GpuScheduler" than without, but that's entirely a subjective observation."

So my guess about GPU scheduler in Chrome might be irrelevant. Currently I have no idea how to further investigate as I couldn't repro it. 
The NextAction date has arrived: 2018-04-03

Sign in to add a comment