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VR Assets increase Blink memory usage |
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Issue descriptionFor whatever reason, using the VR browsing assets instead of the fallback ones increases Blink memory usage by ~70 KB. This is the main contributing factor to the ~83.3 KB regression between fcde2906f4890b7f2d68a9a81d04ecc20de57fe5 and 38e8b1469e3d81557a9496540bce6c303dac8701. VR assets shouldn't affect Blink at all, so either we're doing something wrong or the metric is accidentally including non-Blink memory usage.
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Aug 7
Removing Internals>VR component and assigning to Internals>XR
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Aug 7
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Comment 1 by btebbs@chromium.org
, Jul 4