virtual/gpu-rasterization/images/gif-loop-count.html fails flakily on WebKit Linux Trusty (dbg) |
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Issue descriptionFor example, see https://chromium-swarm.appspot.com/task?id=3bff12775c4ae610&refresh=10&show_raw=1 [6587:6587:0302/023032.289193:ERROR:gles2_cmd_decoder.cc(18288)] [.RenderWorker-0x224a5c1e0020.GpuRasterization]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [6587:6587:0302/023036.203088:ERROR:gles2_cmd_decoder.cc(10129)] [.Context-For-Testing-0x224a5c1e2a20]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
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Mar 2 2018
This only seems to be failing on the GPU rasterization bot and only in debug ( https://test-results.appspot.com/dashboards/flakiness_dashboard.html#testType=webkit_layout_tests&tests=if-loop-count.html ), and the errors above look like something rasterization-related rather than in the image decoders. I think someone from the GPU rasterization team needs to look at this rather than me. Not sure who owns those. The component is already set correctly, hopefully marking as untriaged means they'll pick it up?
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Mar 5 2018
This failed a few times but has been fine since. I suspect a temporary situation due to machine load or similar. It does tend to be flaky on Win bots, requiring repeat to pass, but the only way I can think of to avoid that would be to increase the timeouts in it and make it always slower. That seems like a bad idea. I'm going to remove it from TestExpectations.
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Mar 9 2018
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Mar 9 2018
I'll take a look.
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Aug 1
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Comment 1 by bugdroid1@chromium.org
, Mar 2 2018