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Issue metadata

Status: Duplicate
Merged: issue 819914
Owner:
Closed: Aug 3
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Mac
Pri: 2
Type: Bug

Blocked on:
issue 819914



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With high GPU load, video on canvas plays frames out of order on macOS

Reported by bananama...@gmail.com, Feb 21 2018

Issue description

UserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_13_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.167 Safari/537.36

Example URL:
https://www.facebook.com/360vidz/videos/701644580042825/

Steps to reproduce the problem:
1. Put heavy load on GPU (I used https://www.maxon.net/en/products/cinebench/)
2. Go to https://www.facebook.com/360vidz/videos/701644580042825/
3. Observe that frames are played out of order

What is the expected behavior?
Video plays with frame drops but frames are displayed in order

What went wrong?
Frames are displayed out of order, see screen capture https://drive.google.com/open?id=1bvryzFRp11-c9U_HDvMflaadbAS3icO6

Also, I recorded the frames, see
https://drive.google.com/open?id=1eiFy43LFI7Q7HTl1Y_C6icIggqHyovtd
Look at frame141-143, you can see frame 143 should have come before 142, but isn't the same as 141, so the frames were displayed in the ordering (...1,3,2,4...) instead of (...1,2,3,4...)

Did this work before? N/A 

Is it a problem with Flash or HTML5? HTML5

Does this work in other browsers? Yes

Chrome version: 64.0.3282.140  Channel: stable
OS Version: OS X 10.13.3
Flash Version: 

Contents of chrome://gpu: 
Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog.
Graphics Feature Status
Canvas: Hardware accelerated
CheckerImaging: Disabled
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Hardware accelerated
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
decode_encode_srgb_for_generatemipmap
disable_framebuffer_cmaa
flush_on_framebuffer_change
get_frag_data_info_bug
pack_parameters_workaround_with_pack_buffer
regenerate_struct_names
remove_invariant_and_centroid_for_essl3
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_unused_standard_shared_blocks
Problems Detected
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap
Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer
Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image
Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
glGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bug
Decode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocks
adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.: 783979
Applied Workarounds: flush_on_framebuffer_change
Checker-imaging has been disabled via finch trial or the command line.
Disabled Features: checker_imaging
Version Information
Data exported	2/20/2018, 9:07:30 PM
Chrome version	Chrome/64.0.3282.167
Operating system	Mac OS X 10.13.3
Software rendering list URL	https://chromium.googlesource.com/chromium/src/+/bf44778c9ce98ecff1128b225a165728044bbdeb/gpu/config/software_rendering_list.json
Driver bug list URL	https://chromium.googlesource.com/chromium/src/+/bf44778c9ce98ecff1128b225a165728044bbdeb/gpu/config/gpu_driver_bug_list.json
ANGLE commit id	2987f0fde973
2D graphics backend	Skia/64 713571f9afcf4b673812cd3b52bb5b17c107038b-
Command Line	/Applications/Google Chrome.app/Contents/MacOS/Google Chrome --site-per-process --flag-switches-begin --flag-switches-end
Driver Information
Initialization time	79
In-process GPU	false
Passthrough Command Decoder	false
Supports overlays	false
Sandboxed	true
GPU0	VENDOR = 0x1002, DEVICE= 0x67ef *ACTIVE*
GPU1	VENDOR = 0x8086, DEVICE= 0x591b
Optimus	false
Optimus	false
AMD switchable	true
Driver vendor	
Driver version	1.60.26
Driver date	
Pixel shader version	4.10
Vertex shader version	4.10
Max. MSAA samples	8
Machine model name	MacBookPro
Machine model version	14.3
GL_VENDOR	ATI Technologies Inc.
GL_RENDERER	AMD Radeon Pro 555 OpenGL Engine
GL_VERSION	4.1 ATI-1.60.26
GL_EXTENSIONS	GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor	
Window system binding version	
Window system binding extensions	
Direct rendering	Yes
Reset notification strategy	0x0000
GPU process crash count	0
Compositor Information
Tile Update Mode	Zero-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
R_16	Software only
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
BGRX_8888	GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE
BGRX_1010102	Software only
BGRA_8888	GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
RGBA_F16	GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
YVU_420	Software only
YUV_420_BIPLANAR	GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
UYVY_422	GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
Display(s) Information
Info	Display[69733442] bounds=0,0 1680x1050, workarea=0,23 1680x1027, scale=2, external
Color space information	{primaries:[[0.5122,0.2961,0.1558,],[0.2401,0.7021,0.0578,],[-0.0010,0.0424,0.7836,],], transfer:0.0774*x + 0.0000 if x < 0.0404 else (0.9479*x + 0.0521)**2.4000 + 0.0000, matrix:RGB, range:FULL}
Bits per color component	8
Bits per pixel	24
Info	Display[722475023] bounds=1680,-498 2560x1600, workarea=1680,-475 2560x1577, scale=1, external
Color space information	{primaries:[[0.5984,0.2221,0.1437,],[0.2719,0.6736,0.0546,],[0.0054,0.0736,0.7459,],], transfer:0.0774*x + 0.0000 if x < 0.0404 else (0.9479*x + 0.0521)**2.4000 + 0.0000, matrix:RGB, range:FULL}
Bits per color component	8
Bits per pixel	24
Info	Display[722473873] bounds=4240,-498 2560x1600, workarea=4240,-475 2560x1577, scale=1, external
Color space information	{primaries:[[0.4361,0.3851,0.1430,],[0.2232,0.7177,0.0595,],[0.0139,0.0968,0.7141,],], transfer:0.0000*x + 0.0000 if x < 0.0000 else (1.0000*x + 0.0000)**1.9610 + 0.0000, matrix:RGB, range:FULL}
Bits per color component	8
Bits per pixel	24
Video Acceleration Information
Decode h264 baseline	up to 4096x2160 pixels
Decode h264 extended	up to 4096x2160 pixels
Decode h264 main	up to 4096x2160 pixels
Decode h264 high	up to 4096x2160 pixels
Encode h264 baseline	up to 4096x2160 pixels and/or 30.000 fps
Encode h264 main	up to 4096x2160 pixels and/or 30.000 fps
Encode h264 high	up to 4096x2160 pixels and/or 30.000 fps

For ease of testing, I made a simple implementation of playing a video on a canvas here: https://drive.google.com/open?id=12Ys6AE5l5fcBnYeW_4CgHtroV1CliKf1

Change the videoPath to test on different videos, and use python -m SimpleHTTPServer (or some other http server) to avoid cross-origin issues.

Some notes:
I tried on several different encodings/qualities of https://www.youtube.com/watch?v=aqz-KE-bpKQ using 4k video downloader (https://www.4kdownload.com/products/product-videodownloader).

The issue reprod on 4k vp9 encoding, 720p vp9 encoding, but not 2k h264 encoding.

The issue also does not repro if video is played as just a video element, so its something to do with the canvas.
 
Labels: Needs-Triage-M64
Cc: tguilbert@chromium.org
Labels: Triaged-ET Needs-Feedback
Unable to reproduce this issue on reported version 64.0.3282.140 using Mac 10.13.3 with steps mentioned below.

1. Placed .js file and .html file in one folder.
2. Started simpleHTTPserver and opened attached html file -- observing black page.
3. Navigated to https://www.maxon.net/en/products/cinebench/
4. Now navigated to https://www.facebook.com/360vidz/videos/701644580042825/ and played video -- didn't observe any frame drops. Attaching screencast for reference.

@reporter: Could you please check the video and let us know if we miss anything. Also please check the issue on latest stable. Any info that would help in triaging this issue further is appreciated.

Thanks!
814120.mp4
4.1 MB View Download
Hi, sorry for being unclear earlier. Here is a more detailed repro.
1. Download Cinebench for MAC from https://www.maxon.net/en/products/cinebench/
2. Open 'CINEBENCH OSX' application
3. Navigate to https://www.facebook.com/360vidz/videos/701644580042825/
4. Set the quality of the video to 2160p
5. Start OpenGL benchmark on Cinebench
6. As benchmark is running, play the video.

@sindhu any updates on the issue? Let me know if you have further questions regarding how to reproduce this.
Could be related to  issue 807974 , is this fixed on canary?
There's also  issue 819914  and issue 819635 if not.

Comment 8 by kbr@chromium.org, Mar 8 2018

Blockedon: 819914
This sounds like a dup of  Issue 819914  (or vice versa, really) which is happening on macOS. That one has a tiny repro only using Canvas 2D.

Owner: mcasas@chromium.org
Status: Assigned (was: Unconfirmed)
give to mcasas@ who owns 819914 as per c#8
Mergedinto: 819914
Status: Duplicate (was: Assigned)

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