Bluetooth stalls main thread after sleep
Reported by
icehusky...@gmail.com,
Feb 18 2018
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Issue descriptionUserAgent: Mozilla/5.0 (X11; CrOS x86_64 10323.30.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.65 Safari/537.36 Platform: 10323.30.0 (Official Build) beta-channel sand Example URL: Steps to reproduce the problem: 1. Connect to a bluetooth device (tried on both Amazon Alexa and Pixel Buds) 2. Play a stream that plays to the bluetooth device 3. Close the chromebook and allow it to sleep, reproduction is better the longer it sleeps I've found 4. Reopen chromebook What is the expected behavior? Audio should continue to play normally and the chromebook should not lock up What went wrong? After opening the chromebook from sleep, the audio to the bluetooth device stutters and the chromebook itself only responds during the small bits of audio that play. Did this work before? N/A Is it a problem with Flash or HTML5? N/A Does this work in other browsers? N/A Chrome version: 65.0.3325.65 Channel: beta OS Version: 10323.30.0 Flash Version: 28.0.0.161 Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Hardware accelerated Rasterization: Hardware accelerated Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use count_all_in_varyings_packing decode_encode_srgb_for_generatemipmap disable_discard_framebuffer msaa_is_slow rely_on_implicit_sync_for_swap_buffers scalarize_vec_and_mat_constructor_args Problems Detected Framebuffer discarding causes jumpy scrolling on Mali drivers: 301988 Applied Workarounds: disable_discard_framebuffer Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Mesa drivers in ChromeOS handle varyings without static use incorrectly: 333885 Applied Workarounds: count_all_in_varyings_packing Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Chromeos Intel: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Avoid waiting on a egl fence before pageflipping and rely on implicit sync.: 721463 Applied Workarounds: rely_on_implicit_sync_for_swap_buffers Version Information Data exported 2018-02-18T18:31:53.155Z Chrome version Chrome/65.0.3325.65 Operating system Linux 4.4.111-12547-g29e44dcd3f7c-dirty Software rendering list URL https://chromium.googlesource.com/chromium/src/+/65.0.3325.65/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/65.0.3325.65/gpu/config/gpu_driver_bug_list.json ANGLE commit id 2c9cc8b6e810 2D graphics backend Skia/65 0 Command Line /opt/google/chrome/chrome --ppapi-flash-path=/opt/google/chrome/pepper/libpepflashplayer.so --ppapi-flash-version=28.0.0.161 --ui-prioritize-in-gpu-process --use-gl=egl --enable-native-gpu-memory-buffers --enable-drm-atomic --enable-hardware-overlays=single-fullscreen,single-on-top --enable-webgl-image-chromium --enable-features=Pepper3DImageChromium --gpu-sandbox-failures-fatal=yes --enable-logging --log-level=1 --use-cras --enable-wayland-server --user-data-dir=/home/chronos --max-unused-resource-memory-usage-percentage=5 --system-developer-mode --login-profile=user --has-chromeos-keyboard --guest-wallpaper-large=/usr/share/chromeos-assets/wallpaper/guest_large.jpg --guest-wallpaper-small=/usr/share/chromeos-assets/wallpaper/guest_small.jpg --child-wallpaper-large=/usr/share/chromeos-assets/wallpaper/child_large.jpg --child-wallpaper-small=/usr/share/chromeos-assets/wallpaper/child_small.jpg --default-wallpaper-large=/usr/share/chromeos-assets/wallpaper/default_large.jpg --default-wallpaper-small=/usr/share/chromeos-assets/wallpaper/default_small.jpg --arc-availability=officially-supported --enterprise-enrollment-initial-modulus=15 --enterprise-enrollment-modulus-limit=19 --login-manager --first-exec-after-boot --vmodule=*arc/*=1,automatic_reboot_manager=1,tablet_power_button_controller=1,*chromeos/login/*=1,auto_enrollment_controller=1,*plugin*=2,*zygote*=1,*/ui/ozone/*=1,*/ui/display/manager/chromeos/*=1,*night_light*=1,power_button_observer=2,webui_login_view=2,lock_state_controller=2,webui_screen_locker=2,screen_locker=2 --enable-features=Pepper3DImageChromium Driver Information Initialization time 144 In-process GPU false Passthrough Command Decoder false Direct Composition false Supports overlays false Sandboxed true GPU0 VENDOR = 0x8086, DEVICE= 0x5a84 *ACTIVE* Optimus false Optimus false AMD switchable false Driver vendor Mesa Driver version 17.3.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 16 Machine model name Machine model version GL_VENDOR Intel Open Source Technology Center GL_RENDERER Mesa DRI Intel(R) HD Graphics 505 (Broxton) GL_VERSION OpenGL ES 3.2 Mesa 17.3.0-devel (git-11adea4b24) GL_EXTENSIONS GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_ANDROID_extension_pack_es31a GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_shader_samples_identical GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clip_cull_distance GL_MESA_shader_integer_functions Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Mesa Project Window system binding version 1.4 (DRI2) Window system binding extensions EGL_ANDROID_native_fence_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_config_attribs EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT R_16 Software only RG_88 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT BGR_565 GPU_READ RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE RGBA_8888 GPU_READ, SCANOUT_CPU_READ_WRITE BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRX_1010102 Software only BGRA_8888 GPU_READ, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT RGBA_F16 Software only YVU_420 GPU_READ YUV_420_BIPLANAR SCANOUT_CAMERA_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT UYVY_422 Software only Display(s) Information Info Display[1881264395124736] bounds=0,0 1920x1080, workarea=0,0 1920x1032, scale=1, internal Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode h264 baseline up to 4096x4096 pixels Decode h264 main up to 4096x4096 pixels Decode h264 high up to 4096x4096 pixels Decode vp8 up to 4096x4096 pixels Decode vp9 profile0 up to 4096x4096 pixels Encode h264 baseline up to 4096x4096 pixels and/or 30.000 fps Encode h264 main up to 4096x4096 pixels and/or 30.000 fps Encode h264 high up to 4096x4096 pixels and/or 30.000 fps Log Messages [1303:1315:0218/112255.837669:VERBOSE1:drm_device_manager.cc(53)] : Could not initialize DRM device for /sys/devices/platform/vgem/drm/card1 [1303:1315:0218/112256.850285:VERBOSE1:drm_display.cc(105)] : DRM configuring: device=/sys/devices/pci0000:00/0000:00:02.0/drm/card0 crtc=38 connector=63 origin=0,0 size=1920x1080 Disconnecting the bluetooth devices manually by turning them off returns functionality to normal and the chromebook no longer is unusable.
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Feb 21 2018
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Feb 23 2018
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Apr 5 2018
Thanks for the feedback. Can you still reproduce this issue on either stable channel or beta channel?
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Sep 26
The description matches what I see with an Asus Chromebook Flip C302CA paired with Monoprice Bluetooth headphones (I want to say BT-400). Sometimes when waking from sleep, the Chromebook keep playing but very jerky, maybe bursts of sound every second or so, and burst of video (or whatever) every second or so. The best fix seems to be turning off bluetooth on the Chromebook, then turning it back on and reconnecting. Sometimes the problem does not happen. I haven't figured out how, I think it has something to do with the state of the two devices. Like maybe the order they come back from low-power mode matters to the problem. I'll try to pay more attention to it going forward, unless you suggest this bug is unlikely to be real. I'm currently running M-69, but this has been happening for a long time.
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Sep 27
Thanks for the feedback! Could you press "Alt + Shift + i" to file a feedback report next time when you experienced the issue and maybe keep your email address on it? We are handling a similar issue recently. With the feedback report, we could identify the issue more accurately. Thanks!
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Oct 9
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Comment 1 by trumbull@chromium.org
, Feb 21 2018