The current Oculus rendering looks too bright.
Assigning to M66, since it would be nice to fix before people start using the Oculus runtime flag.
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/59820dfe65b5e5b783a3ac4112cc5b713c5204f7 commit 59820dfe65b5e5b783a3ac4112cc5b713c5204f7 Author: Bill Orr <billorr@chromium.org> Date: Sat Feb 24 02:08:45 2018 Correctly handle Oculus SRGB Oculus wants submitted textures to be in SRGB format. WebGL is rendering linear color space, so we need to convert. Bug: 812408 Change-Id: I25fc2ca95a62ec95ef7773c17ad2001910a845e5 Reviewed-on: https://chromium-review.googlesource.com/935494 Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Bill Orr <billorr@chromium.org> Cr-Commit-Position: refs/heads/master@{#538967} [modify] https://crrev.com/59820dfe65b5e5b783a3ac4112cc5b713c5204f7/device/vr/oculus/oculus_device_provider.cc [modify] https://crrev.com/59820dfe65b5e5b783a3ac4112cc5b713c5204f7/device/vr/oculus/oculus_device_provider.h [modify] https://crrev.com/59820dfe65b5e5b783a3ac4112cc5b713c5204f7/device/vr/oculus/oculus_render_loop.cc [modify] https://crrev.com/59820dfe65b5e5b783a3ac4112cc5b713c5204f7/device/vr/oculus/oculus_render_loop.h [modify] https://crrev.com/59820dfe65b5e5b783a3ac4112cc5b713c5204f7/device/vr/windows/d3d11_texture_helper.cc
Comment 1 by billorr@chromium.org
, Feb 14 2018