Managing Image Texture Lifetime with skia DDL. |
||
Issue descriptionCurrently we assume that the RasterizeCHROMIUM command to the GPU will rasterize the buffer and use any image textures locked for it when the command is executed by the GPU, so its safe to unlock the texture from the renderer immediately after this commands. But once we start using DDLs, the GPU process will prepare the DDL asynchronously on a worker thread and we'll need to keep the textures locked until the DDL is executed.
,
Apr 5 2018
I think this will be handled as a part of https://docs.google.com/document/d/1RiIzPh7xlG6bgOBE9DSqyuBHmstqse-ip0nfT36dBVI/edit?ts=5ac51a9b#heading=h.p7opjzrifhyy, and isn't really something we need a separate bug for. |
||
►
Sign in to add a comment |
||
Comment 1 by enne@chromium.org
, Feb 8 2018