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Issue 809576 link

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Issue metadata

Status: WontFix
Owner: ----
Closed: Feb 2018
Components:
EstimatedDays: ----
NextAction: ----
OS: Linux , Windows , Mac
Pri: 2
Type: Bug



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After setting Autoplay flag video played auto.

Reported by lavnesh....@gmail.com, Feb 6 2018

Issue description

UserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.140 Safari/537.36

Example URL:
http://www.superherohype.com/news/411459-deadpool-takes-on-flashdance-in-new-poster-for-sequel#/slide/1

Steps to reproduce the problem:
1. Click on: http://www.superherohype.com/news/411459-deadpool-takes-on-flashdance-in-new-poster-for-sequel#/slide/1
2. scroll down, you will find video which played auto.
3. 

What is the expected behavior?
It should not play.

What went wrong?
After setting Autoplay policy flag to Document user activation is required, video played auto.

Did this work before? No 

Is it a problem with Flash or HTML5? HTML5

Does this work in other browsers? N/A

Chrome version: 64.0.3282.140  Channel: stable
OS Version: 10.0
Flash Version: 

Contents of chrome://gpu: 
Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog.
Graphics Feature Status
Canvas: Hardware accelerated
CheckerImaging: Disabled
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_discard_framebuffer
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete


 
Labels: Needs-Triage-M64
Sorry, i have no idea what is Triage-M64 ? Is any thing you need from my side.
Labels: Triaged-ET M-66 FoundIn-66 Target-66 OS-Linux OS-Mac
Status: Untriaged (was: Unconfirmed)
Able to reproduce this issue on Mac 10.12.6, Win-10 and Ubuntu 14.04 using chrome reported version #64.0.3282.140 and latest canary #66.0.3341.0.
This is a non-regression issue as it is observed from M60 old builds. 

Hence, marking it as untriaged to get more inputs from dev team.

Thanks...!!
Status: WontFix (was: Untriaged)
Thanks for the report. After testing, it seems that this is a muted video.

The autoplay work we are doing is for videos with sound. Blocking muted videos is known to be pointless as <canvas> or GIFs would allow the same behaviour with worse performance and bandwidth usage.
Ok, Can't you differentiate between mute video and GIFs ?
I thing you should block mute video also because it is consuming my bandwidth and slow down scrolling and loading other info on page.
A GIF would slow down your scrolling even more and use even more bandwidth. A GIF is 10 to 100 times larger than a video and many videos are hardware decoded. On mobile, we have not allowed muted videos for years and we have seen way too many abuse that would be impossible to block.

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