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"gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_2DCanvasWebGL" and other pixel tests are flaky |
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Issue description"gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_2DCanvasWebGL" is flaky. This issue was created automatically by the chromium-try-flakes app. Please find the right owner to fix the respective test/step and assign this issue to them. If the step/test is infrastructure-related, please add Infra-Troopers label and change issue status to Untriaged. When done, please remove the issue from Sheriff Bug Queue by removing the Sheriff-Chromium label. We have detected 3 recent flakes. List of all flakes can be found at https://chromium-try-flakes.appspot.com/all_flake_occurrences?key=ahVzfmNocm9taXVtLXRyeS1mbGFrZXNyVAsSBUZsYWtlIklncHVfdGVzdHMucGl4ZWxfaW50ZWdyYXRpb25fdGVzdC5QaXhlbEludGVncmF0aW9uVGVzdC5QaXhlbF8yRENhbnZhc1dlYkdMDA. Flaky tests should be disabled within 30 minutes unless culprit CL is found and reverted. Please see more details here: https://sites.google.com/a/chromium.org/dev/developers/tree-sheriffs/sheriffing-bug-queues#triaging-auto-filed-flakiness-bugs This flaky test/step was previously tracked in issue 796289 .
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Jan 31 2018
Detected 3 new flakes for test/step "gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_2DCanvasWebGL". To see the actual flakes, please visit https://chromium-try-flakes.appspot.com/all_flake_occurrences?key=ahVzfmNocm9taXVtLXRyeS1mbGFrZXNyVAsSBUZsYWtlIklncHVfdGVzdHMucGl4ZWxfaW50ZWdyYXRpb25fdGVzdC5QaXhlbEludGVncmF0aW9uVGVzdC5QaXhlbF8yRENhbnZhc1dlYkdMDA. This message was posted automatically by the chromium-try-flakes app. Since flakiness is ongoing, the issue was moved back into Sheriff Bug Queue (unless already there).
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Jan 31 2018
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Feb 1 2018
The images grabbed from the screen are much larger than they should be in these tryjobs: https://ci.chromium.org/buildbot/tryserver.chromium.android/android_optional_gpu_tests_rel/17615 https://ci.chromium.org/buildbot/tryserver.chromium.android/android_optional_gpu_tests_rel/17634 https://ci.chromium.org/buildbot/tryserver.chromium.mac/mac_chromium_rel_ng/639887 See these shards: https://chromium-swarm.appspot.com/task?id=3b65c14c3c991310&refresh=10&show_raw=1 https://chromium-swarm.appspot.com/task?id=3b6639b7b4fb4710&refresh=10&show_raw=1 https://chromium-swarm.appspot.com/task?id=3b62e9ba9ceb2b10&refresh=10&show_raw=1 and these results: http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?f237d4c82eb90f438e51331dc896b95fa4cadd29_android_optional_gpu_tests_rel_telemetry http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?a27c5abe3a8600fe89968b5befebb458cff6a816_android_optional_gpu_tests_rel_telemetry http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?3ac0c0fb7b5663ea6e737fd619e7dcda610e2cfd_mac_chromium_rel_ng_telemetry This isn't an Android-specific problem; something's going wrong with the size of the browser's window. ccameron@: this sounds similar to the bug we've discussed today in Canary on Mac where the browser is getting the scale factor wrong during resizing. Could there be a race condition that affects the bots in this way? Are all of the fixes you had in mind in progress? Should this be duplicated into another bug, and should things re-stabilize?
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Feb 5 2018
The bug we discussed was specific to Mac (and is has been fixed in Canary for a few days) -- it wouldn't be flaky -- it was just wrong logic. +ericrk for Android insights, but I don't have any ideas offhand. +junov, +zakerinasab for canvas.
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Feb 7 2018
Detected 3 new flakes for test/step "gpu_tests.pixel_integration_test.PixelIntegrationTest.Pixel_2DCanvasWebGL". To see the actual flakes, please visit https://chromium-try-flakes.appspot.com/all_flake_occurrences?key=ahVzfmNocm9taXVtLXRyeS1mbGFrZXNyVAsSBUZsYWtlIklncHVfdGVzdHMucGl4ZWxfaW50ZWdyYXRpb25fdGVzdC5QaXhlbEludGVncmF0aW9uVGVzdC5QaXhlbF8yRENhbnZhc1dlYkdMDA. This message was posted automatically by the chromium-try-flakes app. Since flakiness is ongoing, the issue was moved back into Sheriff Bug Queue (unless already there).
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Feb 7 2018
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Feb 7 2018
Marked test as flaky. zmo@: Assigning to you since you are owner of the test and gpu/. Please take a look or reassign to a better owner.
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Feb 7 2018
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/df09d5f47b07f6b8f17b3be1116b2b5a76b35fa9 commit df09d5f47b07f6b8f17b3be1116b2b5a76b35fa9 Author: Guido Urdaneta <guidou@chromium.org> Date: Wed Feb 07 16:38:23 2018 Mark several pixel-integration tests as flaky on Android. Bug: 809884 , 809868 , 809846 , 807370 Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I07cbbc7d0b4d182e44d3cf8f2c5b9aef437aabc9 TBR: kbr@chromium.org Reviewed-on: https://chromium-review.googlesource.com/905645 Reviewed-by: Guido Urdaneta <guidou@chromium.org> Cr-Commit-Position: refs/heads/master@{#535025} [modify] https://crrev.com/df09d5f47b07f6b8f17b3be1116b2b5a76b35fa9/content/test/gpu/gpu_tests/pixel_expectations.py
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Feb 7 2018
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Feb 7 2018
Issue 809868 has been merged into this issue.
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Feb 7 2018
Issue 810006 has been merged into this issue.
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Feb 7 2018
Taking a look at a few uploaded result images. It looks like the rendering is correct, only the screenshot is larger than expected. It seems the ref images are rendered in phone's vertical mode, but the failing tests run in horizontal mode. This is not new and it has been flaky on and off since last year.
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Feb 7 2018
Yuly: do you really think that this is caused by the Android devices sometimes being in landscape mode? See comment https://bugs.chromium.org/p/chromium/issues/detail?id=807370#c4 where this is happening on Mac too. +bpastene in case there is some race condition in setting the Android devices to portrait mode.
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Feb 7 2018
kbr also mentioned this might related with the high dpi. I won't be able to look into this, so unassign myself.
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Feb 7 2018
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Feb 7 2018
Re #14: I'm pretty certain Android failures are due to landscape mode. Just ran the tests locally in landscape orientation and getting exactly the same diffs as in #4. bpastene@, could it be that "set portrait orientation" code got broken, some devices remember that they were fixed in portrait mode, or just are physically portrait oriented, but other devices reverted to default auto-rotate? Mac failure is probably a different issue. On Android, pretty much all the tests fail: 10 tests passed in 421.6s, 10 skipped, 24 failures. I think the 10 passing are the ones which have Fail expectation. But on Mac, only 1 test fails: 49 tests passed in 127.3s, 3 skipped, 1 failure.
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Feb 8 2018
bpastene@: assigning to you and raising to P1 because this looks like a potentially serious regression in the Android testing infrastructure.
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Feb 8 2018
ynovikov@, thanks for investigating and confirming the likely root cause.
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Feb 8 2018
I'll look into it, but I imagine a great many more things would be failing if our device provisioning logic broke.
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Feb 9 2018
Here's another example of a build that failed *all* pixel tests because the device *or* browser was clearly in landscape mode: https://ci.chromium.org/buildbot/chromium.gpu.fyi/Android%20Release%20%28Nexus%205X%29/15944 In my opinion, either: 1) There is a problem in the device's provisioning, or: 2) There is a bug in the browser where it isn't correctly detecting the device's orientation. In this particular case, the browser came up with the wrong orientation *multiple times*. This test harness restarts the browser after every failure. I still lean toward there being some newly introduced flakiness in device provisioning. Ben, please look at any recent code changes in that area, or OS upgrades that might have affected it. Thanks.
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Feb 9 2018
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Feb 9 2018
The following revision refers to this bug: https://chrome-internal.googlesource.com/infradata/config/+/8038b30ede1bd32c6af22c657fc6bd4c16937ae1 commit 8038b30ede1bd32c6af22c657fc6bd4c16937ae1 Author: Benjamin Pastene <bpastene@chromium.org> Date: Fri Feb 09 23:21:05 2018
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Feb 12 2018
The following revision refers to this bug: https://chrome-internal.googlesource.com/infradata/config/+/2d6ca780eac10914a1f9f9037b96f4192c54ceba commit 2d6ca780eac10914a1f9f9037b96f4192c54ceba Author: Benjamin Pastene <bpastene@chromium.org> Date: Mon Feb 12 19:06:05 2018
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Feb 14 2018
Has there been any recent occurrences of similar test failures? I tried viewing recent builds for the builder in #21 but am getting a 404: https://ci.chromium.org/buildbot/chromium.gpu.fyi/Android%20Release%20%28Nexus%205X%29/
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Feb 14 2018
We have renamed it. Here is a recent failure: https://ci.chromium.org/buildbot/chromium.gpu.fyi/Android%20FYI%20Release%20%28Nexus%205X%29/20
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Feb 14 2018
Hrmmm, something's not right. When provisioning devices, we do two things: set accelerometer_rotation to 0: https://chrome-internal.googlesource.com/infradata/config/+/a483776fa4dfa62fe3b86309a6a91b4085526b8c/configs/chromium-swarm/scripts/android.py#245 set user_rotation to 0: https://chrome-internal.googlesource.com/infradata/config/+/a483776fa4dfa62fe3b86309a6a91b4085526b8c/configs/chromium-swarm/scripts/android.py#254 With those two settings set to 0, the phone is stuck in portrait mode by default. After the task in #26 failed, the bot's settings were: accelerometer_rotation = 0 user_rotation = 1 So somehow user_rotation got set to 1. According to https://developer.android.com/reference/android/view/Surface.html#ROTATION_0, a value of 1 is a 90 degree clockwise rotation, ie: landscape mode. So that would explain why the test failed. As for how user_rotation got changed, either: a) Our initial provisioning failed. b) Some test is tweaking it. I'll add some logging to rule-out option a, but regardless the solution will likely look the same: ensure system settings are correct before and/or after tasks. I'll get on that...
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Feb 16 2018
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Feb 21 2018
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Feb 21 2018
The following revision refers to this bug: https://chrome-internal.googlesource.com/infradata/config/+/28fd8fcd8fc8ecda591e33128987d837a405d8e9 commit 28fd8fcd8fc8ecda591e33128987d837a405d8e9 Author: Benjamin Pastene <bpastene@chromium.org> Date: Wed Feb 21 23:43:34 2018
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Feb 22 2018
The following revision refers to this bug: https://chrome-internal.googlesource.com/infradata/config/+/3275e8f93e0c1789e22de2a8a92bfbfa4dbbd547 commit 3275e8f93e0c1789e22de2a8a92bfbfa4dbbd547 Author: Benjamin Pastene <bpastene@chromium.org> Date: Thu Feb 22 18:41:50 2018
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Feb 22 2018
After the change in #32, device system settings should be corrected in-between tasks. So the failure mode in #28 should only affect the tests that are messing with the settings in the first place (if there are any). Let me know if you see any more test failures due to orientation problems.
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Feb 22 2018
Thank you Ben! I hope / think that Telemetry isn't changing the device's orientation, but maybe it was. Hopefully it was a previous test run on the device which switched it to landscape orientation. Wranglers (cblume/fjhenigman right now), can you please keep an eye on the gpu.fyi waterfall via sheriff-o-matic and see if any similar failures show up? Thanks.
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Feb 26 2018
Post weekend ping: have we noticed any recent failures? I'd really like to see one if we have.
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Feb 26 2018
I didn't see one yet. The frequency before was pretty low, once in ~60 builds. We can wait a bit more, or just close this and reopen if we see it happening again.
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Feb 28 2018
Still no failures, let's call the Android bug fixed. Last Mac failure was on Jan 31st, let's open a new bug if it reoccurs. https://ci.chromium.org/buildbot/tryserver.chromium.mac/mac_chromium_rel_ng/639887 Thanks for fixing, Ben!
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Mar 6 2018
FWIW, I think I found the source of the mysterious landscape-causing-tests. I've noticed that after every VR test on devices (ie: chrome_public_test_vr_apk) bot logs complained about "user_rotation" being the wrong value. And it's only after vr tests. I think that setting gets changed when the vr app opens (since I don't think portrait VR'ing is supported...) Given that the bots can now heal themselves when this happens, it's not much of a problem. So I don't think there's a really a follow-up; just posting this for posterity.
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Mar 6 2018
+klausw, billorr, and bajones so that they know the VR tests seem to have left the bots in this state. Thank you Ben for fixing this and making the infrastructure more robust.
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Mar 6 2018
Brian, Michael - if we are leaving the phone in landscape and breaking future tests could we be leaving the phone in landscape and breaking user scenarios after exiting VR?
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Mar 6 2018
I don't think so - my guess as to what's happening is that we're setting landscape orientation here on VR entry https://cs.chromium.org/chromium/src/chrome/android/java/src/org/chromium/chrome/browser/vr_shell/VrShellDelegate.java?q=orientation+file:%5Esrc/chrome/android/java/src/org/chromium/chrome/browser/vr_shell/+package:%5Echromium$&dr=CSs&l=1171, and we're supposed to set it back to the previous value during VR shutdown here https://cs.chromium.org/chromium/src/chrome/android/java/src/org/chromium/chrome/browser/vr_shell/VrShellDelegate.java?q=orientation+file:%5Esrc/chrome/android/java/src/org/chromium/chrome/browser/vr_shell/+package:%5Echromium$&dr=CSs&l=1191. However, since Chrome gets killed at the end of a test, we don't ever actually call shutdownVR (and by extension restoreWindowMode) if we're in VR at the end of the test. We could try to add code to always exit VR at the end of a test before Chrome gets killed if this is still problematic, but I don't think this should be an issue for actual users.
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Mar 7 2018
We do call shutdownVR when the Activity is destroyed, so we should be restoring the window mode. At any rate, when the Activity is destroyed Android shouldn't be preserving its orientation preference anyways...
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Mar 7 2018
I tried adding logging to shutdownVR, but it never got run during WebVrTransitionTest#testRequestPresentEntersVr (one of the tests that finishes while still in VR).
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Mar 27 2018
Should this test no longer be marked as flaky in pixel_expectations.py if this is fixed?
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Mar 27 2018
Yes, thanks for pointing that out - it should be unmarked. Essentially https://chromium-review.googlesource.com/905645 should be reverted. I'll remove them.
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Mar 28 2018
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/0c4f27e2b3c4f9da5086b2b4d74fe7d8c67e9f71 commit 0c4f27e2b3c4f9da5086b2b4d74fe7d8c67e9f71 Author: Kenneth Russell <kbr@chromium.org> Date: Wed Mar 28 00:41:24 2018 Remove flaky expectations for several GPU pixel tests. Device provisioning has been made more robust and these should no longer be flaky. TBR=enne@chromium.org, ynovikov@chromium.org, khushalsagar@chromium.org NOTRY=true Bug: 807370 , 809846 , 809868 , 810006 Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Change-Id: I4ddd9d7e3282e8430ec0c2c4a7225657e0442ebe Reviewed-on: https://chromium-review.googlesource.com/982522 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Cr-Commit-Position: refs/heads/master@{#546339} [modify] https://crrev.com/0c4f27e2b3c4f9da5086b2b4d74fe7d8c67e9f71/content/test/gpu/gpu_tests/pixel_expectations.py |
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Comment 1 by rouslan@chromium.org
, Jan 31 2018Owner: kbr@chromium.org