Use CHROMIUM_texture_storage_image in WebGL's DrawingBuffer |
||
Issue descriptionIn Issue 768108 a new CHROMIUM_texture_storage_image extension was added which allocates GpuMemoryBuffers on the GPU service side. WebGL's DrawingBuffer should be switched to use this extension rather than its current allocation path (CreateImageCHROMIUM / BindTexImage2DCHROMIUM). The only reason to use that path is if CPU-side rendering is going to be done into the GpuMemoryBuffer, which WebGL doesn't. (CC'ing junov@ and xlai@ in case a similar optimization is possible for 2D canvas.)
,
Jul 25
|
||
►
Sign in to add a comment |
||
Comment 1 by junov@chromium.org
, Jan 27 2018