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Issue 802176 link

Starred by 1 user

Issue metadata

Status: Assigned
Owner:
Cc:
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EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 3
Type: Bug



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Use float for Windows audio input if the audio engine uses it internally

Project Member Reported by grunell@chromium.org, Jan 16 2018

Issue description

In  issue 802173  I noticed that the audio engine sometimes (often?) uses float internally for input audio and we then do unnecessary conversion float->fixed->float. We should request float if the engine uses that.

The AudioBlockFifo would need to support float input (internally it stores AudioBuses which store float data).
 
If you have float input I think a normal AudioFifo + FromInterleaved is enough :)

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