Use float for Windows audio input if the audio engine uses it internally |
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Issue descriptionIn issue 802173 I noticed that the audio engine sometimes (often?) uses float internally for input audio and we then do unnecessary conversion float->fixed->float. We should request float if the engine uses that. The AudioBlockFifo would need to support float input (internally it stores AudioBuses which store float data). |
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Comment 1 by dalecur...@chromium.org
, Jan 16 2018