Webgl2 regression (by comparing to webgl1?)
Reported by
steph...@sketchfab.com,
Jan 10 2018
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Issue descriptionSteps to reproduce the problem: On Samsung Galaxy S7 Edge (chrome 63 or canary, we didn't test beta) Visit https://sketchfab.com/models/109b3c7bfc09474cbd9ba0ddde45e3d6?webgl2=1 What is the expected behavior? We expect it to be the same as in webgl 1 : https://sketchfab.com/models/109b3c7bfc09474cbd9ba0ddde45e3d6?webgl2=0 What went wrong? Technical information (if it can be of any help): Because of skin shading, we are using a screenspace checkboard pattern that alternates one diffuse pixel and specular pixel. The screen only show specular, so it's likely the shader failed to reconstruct the diffuse part. So, probably a shader driver issue or a texture sampling one. Did this work before? No Does this work in other browsers? N/A Chrome version: 63.0.3239.132 Channel: stable OS Version: 7.0 Flash Version:
,
Jan 10 2018
Sketchfab folks, can you provide us a small and simple test that highlights the difference between the shader execution on this phone and another one? We can easily spend all of our time triaging driver bugs like this one. We need your help to isolate where in the shader execution the bug is. Thanks.
,
Jan 12 2018
The bug is not really critical for us (as we are still using webgl1, and we only reproduced the bug on samsung s7 Edge webgl2). So we don't want to spend too much time on it. I couldn't reproduce the issue with shadertoy and couldn't isolate a particular shader part either. (it's not that easy, because the checkerboarding code is spread along multiple pass : prepassZ forward, shading forward, postprocess SSS extraction, blurring and combining so..) https://sketchfab.com/models/d4ed1499ecf445c68bf19615d8b0a1c3 ^ Probably can't do simpler than that one way to confirm that the checkerboarding code is working correctly is to write in the "TextureSSSExtract" shader: if(gTexCoord.x>0.5) return vec4(diffuse, 0.0); return vec4(specular, 0.0); just after the call to : uncheckerboard(diffuse, specular);
,
Jan 12 2018
I can't load any Sketchfab models on the Samsung Galaxy Edge S7. I was prompted to install VR Services which I didn't do and the following error is thrown in the console:
you are using a deprecated api, please update to the new one, read mode xxxx
r.create @ standaloneViewer-3a26e6b45e671417d056.js:1
viewer-65909e90cb2e745da085.js:1 Found a VR display
viewer-65909e90cb2e745da085.js:1 osgjs.metric:ReaderParser.parseSceneGraph: 25.2578125ms
commons-a59785f3c0dc850c6673.js:25 Unhandled rejection TypeError: Cannot read property 'renderHeight' of null
at D.r.onWorldFactor (https://static.sketchfab.com/static/builds/web/dist/viewer-65909e90cb2e745da085.js:17:1469872)
at y (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:83598)
at m (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:83272)
at h (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:81224)
at D.r.l.trigger (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:83165)
at D.r.set (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:85029)
at D.r.initAfterFirstFrame (https://static.sketchfab.com/static/builds/web/dist/viewer-65909e90cb2e745da085.js:17:1424606)
at D.finished (https://static.sketchfab.com/static/builds/web/dist/viewer-65909e90cb2e745da085.js:17:1012361)
at D.r.featureFinished (https://static.sketchfab.com/static/builds/web/dist/viewer-65909e90cb2e745da085.js:17:467829)
at D.r._launchViewer (https://static.sketchfab.com/static/builds/web/dist/viewer-65909e90cb2e745da085.js:17:465748)
at o (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:72753)
at o._settlePromiseFromHandler (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:46149)
at o._settlePromise (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:46949)
at o._settlePromise0 (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:47648)
at o._settlePromises (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:48975)
at o._fulfill (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:48018)
at a._resolve (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:52437)
at a._promiseFulfilled (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:52778)
at o._settlePromise (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:47050)
at o._settlePromise0 (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:47648)
at o._settlePromises (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:48975)
at i._drainQueue (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:2790)
at i._drainQueues (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:2851)
at drainQueues (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:984)
at MutationObserver.<anonymous> (https://static.sketchfab.com/static/builds/web/dist/commons-a59785f3c0dc850c6673.js:25:62542)
Please make Sketchfab more robust to this scenario.
,
Jan 12 2018
After installing Google VR Services I can't immediately reproduce this. Here is about:gpu from the device. It needs to take an update so I'll report if that breaks it. Please provide the same from either Dev or Canary on an affected device. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds broken_egl_image_ref_counting clear_uniforms_before_first_program_use disable_framebuffer_cmaa disable_program_caching_for_transform_feedback disable_program_disk_cache dont_disable_webgl_when_compositor_context_lost force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 multisample_renderbuffer_resize_emulation scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 EGLImage ref counting across EGLContext/threads is broken: 585250 Applied Workarounds: broken_egl_image_ref_counting Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds: disable_program_caching_for_transform_feedback Certain Adreno 4xx and 5xx drivers often crash in glProgramBinary.: 699122 Applied Workarounds: disable_program_disk_cache Multisampled color renderbuffers can't be resized on Qualcomm 4xx/5xx: 696126 Applied Workarounds: multisample_renderbuffer_resize_emulation eglSwapBuffers intermittently fails on Android when app goes to background: 744678 Applied Workarounds: dont_disable_webgl_when_compositor_context_lost glGetQueryObject(GL_QUERY_RESULT_AVAILABLE) blocks unexpectedly on Adreno: 750306, 764526 Applied Workarounds: disable(GL_EXT_disjoint_timer_query), disable(GL_EXT_disjoint_timer_query_webgl2) Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 2018-01-12T21:30:48.041Z Chrome version Chrome/65.0.3316.0 Operating system Android 7.0 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/70c32f6696eae34c08a202f4edd1dddc6cb0856b/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/70c32f6696eae34c08a202f4edd1dddc6cb0856b/gpu/config/gpu_driver_bug_list.json ANGLE commit id 47c9888c35ca 2D graphics backend Skia/65 c0034179a1c43e33d3f2d970450c5cf9a68e471c- Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --enable-dom-distiller --flag-switches-begin --flag-switches-end Driver Information Initialization time 225 In-process GPU false Passthrough Command Decoder false Direct Composition false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 530] Optimus false Optimus false AMD switchable false Driver vendor Driver version 145.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 4 Machine model name SM-G935T Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 530 GL_VERSION OpenGL ES 3.2 V@145.0 (GIT@I86b60582e4) GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers Disabled Extensions GL_EXT_disjoint_timer_query GL_EXT_disjoint_timer_query_webgl2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[0] bounds=0,0 360x640, workarea=0,0 360x640, scale=3, external Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode vp8 up to 3840x2160 pixels Decode vp8 up to 3840x2160 pixels (encrypted) Decode vp9 profile0 up to 3840x2160 pixels Decode vp9 profile0 up to 3840x2160 pixels (encrypted) Decode vp9 profile1 up to 3840x2160 pixels Decode vp9 profile1 up to 3840x2160 pixels (encrypted) Decode vp9 profile2 up to 3840x2160 pixels Decode vp9 profile2 up to 3840x2160 pixels (encrypted) Decode vp9 profile3 up to 3840x2160 pixels Decode vp9 profile3 up to 3840x2160 pixels (encrypted) Decode h264 baseline up to 3840x2160 pixels Decode h264 main up to 3840x2160 pixels Decode h264 extended up to 3840x2160 pixels Decode h264 high up to 3840x2160 pixels Decode h264 high 10 up to 3840x2160 pixels Decode h264 high 4:2:2 up to 3840x2160 pixels Decode h264 high 4:4:4 predictive up to 3840x2160 pixels Decode h264 scalable baseline up to 3840x2160 pixels Decode h264 scalable high up to 3840x2160 pixels Decode h264 stereo high up to 3840x2160 pixels Decode h264 multiview high up to 3840x2160 pixels Encode vp8 up to 1280x720 pixels and/or 30.000 fps Encode h264 baseline up to 1280x720 pixels and/or 30.000 fps
,
Jan 12 2018
Sorry, still no repro after software update. I think there may be multiple models of the S7 with different GPU types (Qualcomm vs. ARM). Please provide your about:gpu. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds broken_egl_image_ref_counting clear_uniforms_before_first_program_use disable_framebuffer_cmaa disable_program_caching_for_transform_feedback disable_program_disk_cache dont_disable_webgl_when_compositor_context_lost force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 multisample_renderbuffer_resize_emulation scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 EGLImage ref counting across EGLContext/threads is broken: 585250 Applied Workarounds: broken_egl_image_ref_counting Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds: disable_program_caching_for_transform_feedback Certain Adreno 4xx and 5xx drivers often crash in glProgramBinary.: 699122 Applied Workarounds: disable_program_disk_cache Multisampled color renderbuffers can't be resized on Qualcomm 4xx/5xx: 696126 Applied Workarounds: multisample_renderbuffer_resize_emulation eglSwapBuffers intermittently fails on Android when app goes to background: 744678 Applied Workarounds: dont_disable_webgl_when_compositor_context_lost glGetQueryObject(GL_QUERY_RESULT_AVAILABLE) blocks unexpectedly on Adreno: 750306, 764526 Applied Workarounds: disable(GL_EXT_disjoint_timer_query), disable(GL_EXT_disjoint_timer_query_webgl2) Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 2018-01-12T21:43:57.138Z Chrome version Chrome/65.0.3316.0 Operating system Android 7.0 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/70c32f6696eae34c08a202f4edd1dddc6cb0856b/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/70c32f6696eae34c08a202f4edd1dddc6cb0856b/gpu/config/gpu_driver_bug_list.json ANGLE commit id 47c9888c35ca 2D graphics backend Skia/65 c0034179a1c43e33d3f2d970450c5cf9a68e471c- Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --enable-dom-distiller --flag-switches-begin --flag-switches-end --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 Driver Information Initialization time 1003 In-process GPU false Passthrough Command Decoder false Direct Composition false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 530] Optimus false Optimus false AMD switchable false Driver vendor Driver version 145.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 4 Machine model name SM-G935T Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 530 GL_VERSION OpenGL ES 3.2 V@145.0 (GIT@I86b60582e4) GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers Disabled Extensions GL_EXT_disjoint_timer_query GL_EXT_disjoint_timer_query_webgl2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[0] bounds=0,0 360x640, workarea=0,0 360x640, scale=3, external Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode vp8 up to 3840x2160 pixels Decode vp8 up to 3840x2160 pixels (encrypted) Decode vp9 profile0 up to 3840x2160 pixels Decode vp9 profile0 up to 3840x2160 pixels (encrypted) Decode vp9 profile1 up to 3840x2160 pixels Decode vp9 profile1 up to 3840x2160 pixels (encrypted) Decode vp9 profile2 up to 3840x2160 pixels Decode vp9 profile2 up to 3840x2160 pixels (encrypted) Decode vp9 profile3 up to 3840x2160 pixels Decode vp9 profile3 up to 3840x2160 pixels (encrypted) Decode h264 baseline up to 3840x2160 pixels Decode h264 main up to 3840x2160 pixels Decode h264 extended up to 3840x2160 pixels Decode h264 high up to 3840x2160 pixels Decode h264 high 10 up to 3840x2160 pixels Decode h264 high 4:2:2 up to 3840x2160 pixels Decode h264 high 4:4:4 predictive up to 3840x2160 pixels Decode h264 scalable baseline up to 3840x2160 pixels Decode h264 scalable high up to 3840x2160 pixels Decode h264 stereo high up to 3840x2160 pixels Decode h264 multiview high up to 3840x2160 pixels Encode vp8 up to 1280x720 pixels and/or 30.000 fps Encode h264 baseline up to 1280x720 pixels and/or 30.000 fps
,
Jan 12 2018
FYI, screenshot on this device.
,
Jan 30 2018
Sorry for the delay, I was on holiday. On the mobile devices we tested, models were loading fine without VR services (maybe a gearvr or s7 specific thing, we'll try to fix that). Here's the about:gpu on the faulty device: Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_framebuffer_cmaa dont_disable_webgl_when_compositor_context_lost max_texture_size_limit_4096 scalarize_vec_and_mat_constructor_args use_client_side_arrays_for_stream_buffers use_virtualized_gl_contexts Problems Detected ARM driver doesn't like uploading lots of buffer data constantly Applied Workarounds: use_client_side_arrays_for_stream_buffers The Mali-Txxx driver does not guarantee flush ordering: 154715, 10068, 269829, 294779, 285292 Applied Workarounds: use_virtualized_gl_contexts Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) eglSwapBuffers intermittently fails on Android when app goes to background: 744678 Applied Workarounds: dont_disable_webgl_when_compositor_context_lost Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Checker-imaging has been disabled via finch trial or the command line. Disabled Features: checker_imaging Version Information Data exported 30/01/2018 à 15:34:08 Chrome version Chrome/63.0.3239.111 Operating system Android 7.0 Software rendering list version 13.13 Driver bug list version 10.34 ANGLE commit id 2ff870db3a3b 2D graphics backend Skia/63 dbae7001c9805fb0a4b18fd0cbc889941cb39db4- Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --enable-dom-distiller --flag-switches-begin --flag-switches-end Driver Information Initialization time 323 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [ARM], DEVICE= 0x0000 [Mali-T880] Optimus false Optimus false AMD switchable false Driver vendor Driver version 1. Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 16 Machine model name SM-G935F Machine model version GL_VENDOR ARM GL_RENDERER Mali-T880 GL_VERSION OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0 GL_EXTENSIONS GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_EXT_protected_textures Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[0] bounds=0,0 360x640, workarea=0,0 360x640, scale=3, external Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL, icc_profile_id:0} Bits per color component 8 Bits per pixel 32
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Jan 31 2018
Yup, I figured it was ARM rather than Qualcomm. Sorry, but I don't think we are going to get to this. We have too many bug reports to try to reduce each one. If you come up with a small test case, we will happily integrate it into the WebGL conformance suite. |
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Comment 1 by zmo@chromium.org
, Jan 10 2018Status: Available (was: Unconfirmed)