Draw with LUMINANCE_ALPHA texture produces wrong color |
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Issue descriptionIf we draw with a LUMINANCE_ALPHA texture with value (255, 255) in WebGL2 on Mac/Linux, we end up with (255, 255, 0, 255) instead of (255, 255, 255, 255). On Windows or Linux with --use-gl=angle, we get the correct value of (255, 255, 255, 255). It seems GPU command buffer handles this format incorrectly in ES3 contexts. See https://github.com/KhronosGroup/WebGL/pull/2576 for a test case |
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Comment 1 by kbr@chromium.org
, Aug 29