SkiaRenderer should store its RenderPassBackings with SkSurface |
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Issue descriptionWhen we create texture for RenderPass it should give SkSurface to hide whether that is CPU or GPU backed. When draw RenderPassQuad, it should reads a SkImage from the backings.
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Jan 7
Assigned to weiliangc for triage. |
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Comment 1 by sheriffbot@chromium.org
, Jan 7Status: Untriaged (was: Available)