Currently GLES2 platform specific texture target exception lists are passed from Browser to Renderers, via content flags.
Refactoring these lists to GPU context capabilities will reduce some code, and allow these GLES2 specific concept to be abstracted away behind the RasterInterface.
Currently GLES2 platform specific texture target exception lists are passed from Browser to Renderers, via content flags.
Refactoring these lists to GPU context capabilities will reduce some code, and allow thise GLES2 specific concept to be abstracted away behind the RasterInterface.
Currently GLES2 platform specific texture target exception lists are passed from Browser to Renderers, via content flags.
Refactoring these lists to GPU context capabilities will reduce some code, and allow this GLES2 specific concept to be abstracted away behind the RasterInterface.
Comment 1 by vmi...@chromium.org
, Jan 3 2018