canvas highlight from dev tools incorrect in VR mode
Reported by
stephent...@gmail.com,
Jan 2 2018
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3309.0 Safari/537.36 Steps to reproduce the problem: 1. run https://webvr.info/samples/03-vr-presentation.html 2. enter VR 3. go to dev tools Elements 4. hover over canvas id="webgl-canvas" 5. it is shown in its pre-VR position and pre-VR size reported What is the expected behavior? I would expect it to be shown according to its current size and position. (In this particular example the current position is actually off screen as the #presenting-message is occupying the full screen height. Remove the height:100% from the css and the canvas is mainly visible but still highlighted/reported wrong) What went wrong? The canvas highlight shows covers the entire window and reports size accordingly, that is where the canvas was before entering VR. Did this work before? N/A Chrome version: 65.0.3309.0 Channel: canary OS Version: 10.0 Flash Version:
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Jan 3 2018
stephentodd@ Thanks for the issue. As VR display is not available at TE end to test this issue, requesting someone from MTV team to please look into this issue and help in further triaging. Thanks..
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Comment 1 by krajshree@chromium.org
, Jan 2 2018