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Issue 795353 link

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Issue metadata

Status: Duplicate
Merged: issue angleproject:2287
Owner:
Closed: Dec 2017
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Mac
Pri: 2
Type: Bug

Blocking:
issue 757974



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angle_end2end_tests UniformBufferTest.SimpleBindingChange/ES3_OPENGL failing on Mac NVIDIA

Project Member Reported by cwallez@chromium.org, Dec 15 2017

Issue description

The first failing build is https://ci.chromium.org/buildbot/chromium.gpu.fyi/Mac%20Experimental%20Retina%20Release%20%28NVIDIA%29/2896 and the only change in the regression range for ANGLE is https://chromium-review.googlesource.com/823150 "D3D11: Fix program uniform buffer dity bits."

jmadill@ can you TAL?
 
Yes, likely this test just needs to be skipped because of a Mac bug. The above CL added this new test.

Comment 2 by kbr@chromium.org, Dec 15 2017

Cc: zmo@chromium.org
Note that we don't hope to pass WebGL 2.0 conformance on NVIDIA GPUs on macOS; there are far too many failures. It's likely there is a driver bug in handling of uniform buffers. Mo, did you add a suppression for a WebGL conformance test failure yesterday in this area?

Jamie, if it's not too hard for you to add a driver bug workaround that continues to dirty all the uniform buffer state on macOS with NVIDIA GPUs, that might be the best way to get this to pass.

Well, I think this is an order of operations thing. We should definitely add the workaround to ship MANGLE on OSX, but I don't think it's a high priority to just get a new test to pass when there are already likely existing issues filed for this. Is that ok to defer this work to someone who is going to be working on the OSX port?

Comment 4 by kbr@chromium.org, Dec 15 2017

Yes, that sounds ok. I thought that perhaps adding the workaround would be simpler.

Blocking: 757974
Mergedinto: angleproject:2287
Status: Duplicate (was: Assigned)

Comment 7 Deleted

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