Test WebVR compositing with mulitple canvas attributes |
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Issue descriptionWebGL canvas can have preserve drawing buffer=true, alpha or no alpha, anti-aliasing, etc. We should have tests that verify all of these configurations.
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Dec 12 2017
Is the goal to verify the paths don't fail or that the graphics look correct? If the former, would this be a good Web Platform Test? Would it be useful even if some implementations mock the VR device path?
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Dec 16 2017
Marking as assigned to myself, but if someone else has time to do this before me, they are welcome to it.
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Dec 16 2017
The goal is to verify that the paths don't fail, and that the graphics look correct - things like preserved drawing buffers should actually render correctly.
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Jul 4
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Aug 7
Removing Blink>WebVR component and assigning to Blink>WebXR
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Aug 7
Removing Blink>WebVR component and assigning to Blink>WebXR
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Aug 7
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Comment 1 by klausw@chromium.org
, Dec 11 2017