Make vr_pixeltests work with ozone |
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Issue descriptionIssue 791087 was caused by some incompatibility with ozone, vr_pixeltests, and the swarmed Ubuntu-14.04 machines. vr_pixeltests can be successfully built with or without ozone, and runs fine locally in either case, but fails on swarming when compiled with ozone.
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Dec 20 2017
It looks as if the swarming bots, when ozone is enabled, aren't using GL ES. The shader versions it says are supported look like old non-ES GLSL versions. When there's time, I'm going to push a build with some debug prints to the swarming bots to gather information, then ask the Ozone folks for some guidance.
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Jan 17 2018
Haven't gotten to this. Disowning until priority increases.
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Jan 24 2018
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Mar 30 2018
Not sure if anyone poked around in the source code for this, but this appears to be the check that's failing https://cs.chromium.org/chromium/src/third_party/mesa/src/chromium_gensrc/mesa/glsl_parser.cc?q=%22Supported+versions+are%22&sq=package:chromium&dr=C&l=3039. There's also this comment, although I have no idea if this is actually relevant: /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or * the OpenGL 3.2 Core context is supported, this logic will need * change. Older versions of GLSL are no longer supported * outside the compatibility contexts of 3.x. */
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Jul 4
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Aug 7
Removing Internals>VR component and assigning to Internals>XR
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Aug 7
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Comment 1 by cjgrant@chromium.org
, Dec 18 2017