GLRendererCopier use leaves GLRenderer GL state inconsistent |
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Issue descriptionIn GLRenderer, when GLRendererCopier::CopyFromTextureOrFramebuffer() is called, the latter modifies a wide variety of bindings and settings in the GL context. This manifests visually as a corrupted final drawing result for those frames where CopyOutputRequests were executed. The solution is rather simple: A call to GLRenderer::ReinitializeGLState() after the copy will restore consistency between GLRenderer and its GL context.
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Dec 14 2017
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Comment 1 by bugdroid1@chromium.org
, Dec 14 2017