Decopuling between the AEC3 alignment buffer and the rest of the buffers causes poor performance |
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Issue descriptionThe render alignment buffer in AEC3 is decoupled from the rest of the render buffers. The main issue with this is that jitter in the API calls causes unnecessary resets in the AEC. Furthermore, it makes the performance in clock-drift setups poor, prohibits basic improvements and makes the code more complex than it needs to be.
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Dec 12 2017
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Dec 12 2017
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Comment 1 by bugdroid1@chromium.org
, Dec 1 2017