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Issue 788878 link

Starred by 3 users

Issue metadata

Status: Available
Owner: ----
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Chrome
Pri: 2
Type: Bug



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Current background blur implementation does not work with render pass caching

Project Member Reported by wutao@chromium.org, Nov 27 2017

Issue description

For example, when we enable blur for AppList launcher, and want to cache render pass during launcher animation (e.g. the dismiss animation of the launcher with opacity changes), the blur will not work while the render pass is caching.

This is limited by the order when we calculate blur in gl_renderer. If we skip DrawRenderPass, the blur will not be calculated.
 

Comment 1 by danakj@chromium.org, Nov 28 2017

Status: Available (was: Untriaged)
Cc: dcasta...@chromium.org

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