Current background blur implementation does not work with render pass caching |
||
Issue descriptionFor example, when we enable blur for AppList launcher, and want to cache render pass during launcher animation (e.g. the dismiss animation of the launcher with opacity changes), the blur will not work while the render pass is caching. This is limited by the order when we calculate blur in gl_renderer. If we skip DrawRenderPass, the blur will not be calculated.
,
Oct 4
|
||
►
Sign in to add a comment |
||
Comment 1 by danakj@chromium.org
, Nov 28 2017