[Canvas] use SurfaceLayer instead of TextureLayer for canvases |
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Issue descriptionWe should stop using cc::TextureLayer in Canvas2DLayerBridge and DrawingBuffer, and use cc::SurfaceLayer instead. This will help eliminate a lot of overhead caused by going through the renderer compositor at each animation frame. It is now possible to synchronize viz::Surface with other surfaces in order to respect the atomicity of display updates that is required by the spec. Therefore, it should be possible to eliminate all uses cc::TextureLayer.
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Dec 7 2017
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Jul 25
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Comment 1 by junov@chromium.org
, Nov 27 2017