Epic Wasm applications broken |
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Issue descriptionThe following Epic applications do not finish on "Compiling WebAssembly" step: Zen Garden: https://s3.amazonaws.com/mozilla-games/ZenGarden/EpicZenGarden.html Sun Temple: https://s3.amazonaws.com/mozilla-games/tmp/2017-02-21-SunTemple/SunTemple.html StylizedRenderer: https://s3.amazonaws.com/mozilla-games/tmp/2017-02-21-StylizedRendering/StylizedRendering.html PlatformerGame: https://s3.amazonaws.com/mozilla-games/tmp/2017-02-21-PlatformerGame/PlatformerGame.html Steps to reproduce: 1. Build chrome at head 2. Open any of the benchmarks The issue seems to affect all platforms except Mac. It seems the applications were working earlier and have regressed recently.
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Nov 21 2017
Hi Aseem, I cannot reproduce this issue locally. What are the GN args you used to build Chrome? I cannot reproduce the issue neither with chrome nor the content_shell. I tried with and without async compilation. I used the following GN args: enable_nacl = false is_debug = false use_goma = true Cheers, Andreas
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Nov 21 2017
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Nov 22 2017
It seems this did get fixed sometime over the weekend or yesterday. Working today for me too. Zen Garden still problematic for me but that might be due to me being on remote desktop. Will close the bug after verifying tomorrow.
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Nov 22 2017
I think it could be interesting to figure out what caused this regression, and what fixed it. Could you run a bisection?
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Nov 23 2017
Can't reproduce this anymore. Went back all the way to Thursday and checked out a commit that failed in try jobs (I was trying to add Epic Zen Garden in telemetry) but it is successfully working locally for me. Closing the bug. |
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Comment 1 by titzer@chromium.org
, Nov 21 2017