Use of IOSurfaces/zero-copy is significantly slower than one-copy on Discrete NVidia GPUs |
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Issue descriptionNot sure if this is a general issue or one specific to 10.13, but a user has reported that running Chrome with in software raster mode with: --disable-native-gpu-memory-buffers --disable-zero-copy --disable-gpu-memory-buffer-video-frames Results in a significant speed up vs running software raster with no flags. This is a bit unexpected (maybe due to reallocation of GMBs? could this be slower on NVidia?), so it seemed worth taking a look at. See comment #135 of crbug.com/773705 ccameron@, can you think of any reasons why this might be the case - especially when switching tabs?
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Nov 14 2017
IOSurface allocation is more expensive than GL texture allocation. The display path using IOSurfaces is lower power and higher performance than using GL. This is a conscious trade-off, and the correct trade-off, and will not be changed.
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Nov 14 2017
ericrk@ - as you're aware, I'm simply reporting back what I've seen in response to your request to run with these flags; I'm not advocating a change one way or the other, just reporting back. So what would you suggest now, given #1 in this thread?
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Nov 16 2017
Any thoughts @ericrk? I'm still seeing the slowness in tab switching without these flags in Version 64.0.3269.3. Along with messages on stdout/stderr like: Connection InterfaceProviderSpec prevented service: content_renderer from binding interface: blink::mojom::ReportingServiceProxy exposed by: content_browser With the flags Chrome performs almost perfectly (this is obviously subjective and hard to measure, hence the use of "almost")
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Nov 17 2017
ericrk@ - just to confirm I'm still experiencing these issues on beta 4 (which just came out): 10.13.2 Beta (17C79a) |
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Comment 1 by p...@myitcv.org.uk
, Nov 14 2017