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Issue 784743 link

Starred by 2 users

Issue metadata

Status: Available
Owner: ----
Components:
EstimatedDays: ----
NextAction: ----
OS: Android
Pri: 3
Type: Bug

Blocked on:
issue 628472



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DiscardFramebufferEXT being called from a sub-optimal place in DrawingBuffer

Project Member Reported by kbr@chromium.org, Nov 14 2017

Issue description

In b/67387379 it was pointed out that the call to DiscardFramebufferEXT in WebGL's DrawingBuffer is being made from a sub-optimal place. It should really be being called right after the BlitFramebuffer call which resolves the multisampled renderbuffer.

This might be a reason that some GPU architectures (Intel?) aren't seeing the performance benefits of this addition.

Note that the multisampled renderbuffer will have to be marked dirty at that point, so that an implicit clear will have to be done before it can be drawn to again.

 
Project Member

Comment 1 by sheriffbot@chromium.org, Nov 14

Labels: Hotlist-Recharge-Cold
Status: Untriaged (was: Available)
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue.

Sorry for the inconvenience if the bug really should have been left as Available.

For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
Labels: -Hotlist-Recharge-Cold
Status: Available (was: Untriaged)

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