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Issue 782317 link

Starred by 4 users

Issue metadata

Status: ExternalDependency
Owner:
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows , Mac
Pri: 2
Type: Bug

Blocked on:
issue 798757

Blocking:
issue 662644


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Hotlists containing this issue:
webgl-conformance-all


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GLClearFramebufferTest.ClearDepthStencil has a D3D11 device loss on Intel

Project Member Reported by geoffl...@chromium.org, Nov 7 2017

Issue description

The GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0 test from Chrome's gl_tests suite results in a device loss on top of ANGLE D3D11.

Failure:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28Intel%20HD%20630%29/builds/980

Log:
../../gpu/command_buffer/tests/gl_test_utils.cc(183): error:       Expected: expected
      Which is: '\xFF' (255)
To be equal to: actual
      Which is: '\x4' (4)
 at 0, 0 channel 0
../../gpu/command_buffer/tests/gl_test_utils.cc(183): error:       Expected: expected
      Which is: '\0'
To be equal to: actual
      Which is: '\x4' (4)
 at 0, 0 channel 1
../../gpu/command_buffer/tests/gl_test_utils.cc(183): error:       Expected: expected
      Which is: '\0'
To be equal to: actual
      Which is: '\x4' (4)
 at 0, 0 channel 2
../../gpu/command_buffer/tests/gl_test_utils.cc(183): error:       Expected: expected
      Which is: '\xFF' (255)
To be equal to: actual
      Which is: '\x4' (4)
 at 0, 0 channel 3
../../gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc(197): error: Value of: GLTestHelper::CheckPixels(0, 0, 1, 1, 0 , kRed, nullptr)
  Actual: false
Expected: true
D3D11: Removing Device.
D3D11 ERROR: ID3D11Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardware). [ EXECUTION ERROR #378: DEVICE_REMOVAL_PROCESS_AT_FAULT]

The issue reproduces for me on a Intel 630 GPU (Dell OptiPlex 7050), I have not tried it on other Intel systems.  The issue does not reproduce on a WARP device.

Yang, care to assign this?  I can look into it more if needed.
 

Comment 1 by yang...@intel.com, Nov 8 2017

Cc: yang...@intel.com
Owner: yizhou.j...@intel.com
Sure, Yizhou will investigate this. 
The test case can pass on Intel if turn off workaround gl_clear_broken (https://codereview.chromium.org/719503003).I will remove this limitation on Intel platforms.

Cc: piman@chromium.org
cc'ing piman because the first failing build had clear changes in the regression range:

https://chromium-review.googlesource.com/753823
https://chromium-review.googlesource.com/754361

First failing:

https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/976

Comment 4 by piman@chromium.org, Nov 14 2017

This was likely introduced by https://chromium-review.googlesource.com/c/chromium/src/+/753823, but that means drawing an arbitrarily large quad triggers a lost device.

Comment 5 Deleted

Untitled.png
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yizhou.jiang: I'm suppressing the failing test on our test bots. Will you be adding a workaround? If you do, please remove this suppression at the same time.

https://crrev.com/c/772799
Project Member

Comment 9 by bugdroid1@chromium.org, Nov 15 2017

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/35215c489a5952f84446b5bf132d06867759b480

commit 35215c489a5952f84446b5bf132d06867759b480
Author: Kai Ninomiya <kainino@chromium.org>
Date: Wed Nov 15 20:21:36 2017

Suppress GLClearFramebufferTest.ClearDepthStencil on Intel

TBR=kbr@chromium.org

Bug: 782317
Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Change-Id: I7e47214c01fdc22e8815e4ce8e969f54c1365785
Reviewed-on: https://chromium-review.googlesource.com/772799
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Cr-Commit-Position: refs/heads/master@{#516803}
[modify] https://crrev.com/35215c489a5952f84446b5bf132d06867759b480/gpu/command_buffer/tests/gl_clear_framebuffer_unittest.cc

@kainino, ok, I will try to write an webgl cts test to catch the bug first.
Project Member

Comment 11 by bugdroid1@chromium.org, Dec 1 2017

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/92329226aa13dbee68b0898ca1fd21c17fd61652

commit 92329226aa13dbee68b0898ca1fd21c17fd61652
Author: JiangYizhou <yizhou.jiang@intel.com>
Date: Fri Dec 01 17:42:23 2017

Roll WebGL e4919fa..05591bb

https://chromium.googlesource.com/external/khronosgroup/webgl.git/+log/e4919fa..05591bb

BUG=782317

TEST=bots

CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.win:win_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel

Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Change-Id: Ib9d1d373b8942214cf655d6aa132dddd233229a0
Reviewed-on: https://chromium-review.googlesource.com/802696
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Cr-Commit-Position: refs/heads/master@{#520976}
[modify] https://crrev.com/92329226aa13dbee68b0898ca1fd21c17fd61652/DEPS
[modify] https://crrev.com/92329226aa13dbee68b0898ca1fd21c17fd61652/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
[modify] https://crrev.com/92329226aa13dbee68b0898ca1fd21c17fd61652/content/test/gpu/gpu_tests/webgl_conformance_revision.txt

Project Member

Comment 12 by bugdroid1@chromium.org, Dec 2 2017

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/5c99cf327e783e360d49ce86df110c628d1b8336

commit 5c99cf327e783e360d49ce86df110c628d1b8336
Author: Yunchao He <yunchao.he@intel.com>
Date: Sat Dec 02 05:29:31 2017

Update webgl expectations

BUG=782317

TEST=bots

Cq-Include-Trybots: master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Change-Id: I96ae1e737dc2ce91a08c930110bc7bf16ce97bbf
Reviewed-on: https://chromium-review.googlesource.com/804684
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/master@{#521200}
[modify] https://crrev.com/5c99cf327e783e360d49ce86df110c628d1b8336/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
[modify] https://crrev.com/5c99cf327e783e360d49ce86df110c628d1b8336/content/test/gpu/gpu_tests/webgl_conformance_expectations.py

Project Member

Comment 13 by bugdroid1@chromium.org, Jan 2 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/angle/angle/+/63ba357c093954d2bc475867e1296fbf5afc1d37

commit 63ba357c093954d2bc475867e1296fbf5afc1d37
Author: JiangYizhou <yizhou.jiang@intel.com>
Date: Tue Jan 02 16:23:40 2018

Enable depth buffer to workaround driver bug on Intel windows

Rendering with depth buffer disabled and stencil buffer enabled
leads to memory leak if we set viewport a large size on Intel
windows platforms. So we enable depth buffer if stencil buffer
is enabled to workaround this issue.

TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
TEST=conformance/rendering/rendering-stencil-large-viewport.html
TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11

BUG=782317

Change-Id: Idb185db296f13e3fa897534514e198651a56439f
Reviewed-on: https://chromium-review.googlesource.com/809574
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>

[modify] https://crrev.com/63ba357c093954d2bc475867e1296fbf5afc1d37/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
[add] https://crrev.com/63ba357c093954d2bc475867e1296fbf5afc1d37/src/tests/gl_tests/RenderStencilBufferTest.cpp
[modify] https://crrev.com/63ba357c093954d2bc475867e1296fbf5afc1d37/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
[modify] https://crrev.com/63ba357c093954d2bc475867e1296fbf5afc1d37/src/tests/angle_end2end_tests.gypi
[modify] https://crrev.com/63ba357c093954d2bc475867e1296fbf5afc1d37/include/platform/WorkaroundsD3D.h

Project Member

Comment 14 by bugdroid1@chromium.org, Jan 3 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/0edc6b5a6ab9575db5f69cd104e9bc34c064854c

commit 0edc6b5a6ab9575db5f69cd104e9bc34c064854c
Author: angle-deps-roller@chromium.org <angle-deps-roller@chromium.org>
Date: Wed Jan 03 05:27:35 2018

Roll src/third_party/angle/ 8c3988c59..c8c9a24a1 (9 commits)

https://chromium.googlesource.com/angle/angle.git/+log/8c3988c59ebe..c8c9a24a117a

$ git log 8c3988c59..c8c9a24a1 --date=short --no-merges --format='%ad %ae %s'
2018-01-02 jmadill Entry Points: Refactor generator script.
2017-12-29 oetuaho Simplify creating the call DAG
2018-01-02 jmadill VertexArray: Add enabled attribs bitmask.
2017-12-28 jmadill Entry Points: Speed up auto-gen.
2017-12-20 jiawei.shao ES31: Clean up Program::link
2017-12-06 yizhou.jiang Enable depth buffer to workaround driver bug on Intel windows
2017-12-12 oetuaho Clean up creating constant folded nodes
2017-12-20 oetuaho Unify looking for symbols with a specific name in the AST
2017-12-13 jiawei.shao ES31: Support struct arrays as Geometry Shader inputs

Created with:
  roll-dep src/third_party/angle
BUG=782317


The AutoRoll server is located here: https://angle-chromium-roll.skia.org

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.


CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
TBR=jmadill@chromium.org

Change-Id: I928d4f21878a87834bff362e3a405c40b8fdadb1
Reviewed-on: https://chromium-review.googlesource.com/848375
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Cr-Commit-Position: refs/heads/master@{#526626}
[modify] https://crrev.com/0edc6b5a6ab9575db5f69cd104e9bc34c064854c/DEPS

Project Member

Comment 15 by bugdroid1@chromium.org, Jan 3 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/angle/angle/+/36937a64f438a2e0c166f99d90ced59c5dbbb1be

commit 36937a64f438a2e0c166f99d90ced59c5dbbb1be
Author: Jamie Madill <jmadill@chromium.org>
Date: Wed Jan 03 20:15:05 2018

Revert "Enable depth buffer to workaround driver bug on Intel windows"

This reverts commit 63ba357c093954d2bc475867e1296fbf5afc1d37.

Reason for revert: May be causing Windows GPU.FYI bot failures.

https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/1443

maps_pixel_test on Intel GPU:
Unexpected Failures:
* gpu_tests.maps_integration_test.MapsIntegrationTest.Maps_maps

webgl2_conformance_tests on Intel GPU:
Unexpected Failures:
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_default
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_sub

Bug:  chromium:798757 

Original change's description:
> Enable depth buffer to workaround driver bug on Intel windows
>
> Rendering with depth buffer disabled and stencil buffer enabled
> leads to memory leak if we set viewport a large size on Intel
> windows platforms. So we enable depth buffer if stencil buffer
> is enabled to workaround this issue.
>
> TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
> TEST=conformance/rendering/rendering-stencil-large-viewport.html
> TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
>
> BUG=782317
>
> Change-Id: Idb185db296f13e3fa897534514e198651a56439f
> Reviewed-on: https://chromium-review.googlesource.com/809574
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>

TBR=zmo@chromium.org,geofflang@chromium.org,jmadill@chromium.org,kbr@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,jiajia.qin@intel.com,xinghua.cao@intel.com,bryan.bernhart@intel.com,yizhou.jiang@intel.com,yang.gu@intel.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: 782317
Change-Id: I7e29da683b22fd4640c230598c7b220cfae6a177
Reviewed-on: https://chromium-review.googlesource.com/848133
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>

[modify] https://crrev.com/36937a64f438a2e0c166f99d90ced59c5dbbb1be/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
[delete] https://crrev.com/8b5e8fdb3c353d46c81243b31889856181ff66ae/src/tests/gl_tests/RenderStencilBufferTest.cpp
[modify] https://crrev.com/36937a64f438a2e0c166f99d90ced59c5dbbb1be/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
[modify] https://crrev.com/36937a64f438a2e0c166f99d90ced59c5dbbb1be/src/tests/angle_end2end_tests.gypi
[modify] https://crrev.com/36937a64f438a2e0c166f99d90ced59c5dbbb1be/include/platform/WorkaroundsD3D.h

Blockedon: 798757
Project Member

Comment 17 by bugdroid1@chromium.org, Feb 22 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/angle/angle/+/1dce1bd38e1b89c41b28e7e980643651670b595a

commit 1dce1bd38e1b89c41b28e7e980643651670b595a
Author: JiangYizhou <yizhou.jiang@intel.com>
Date: Thu Feb 22 17:12:38 2018

Add test case to catch depth stencil buffer bug on Intel windows

Rendering with depth buffer disabled and stencil buffer enabled
leads to memory leak if we set viewport a large size on Intel
windows platforms. Add an end2end test case to catch this driver
bug.

TEST=DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_D3D11

BUG=782317

Change-Id: I16efb9459717e94e2edb5d5eb5dc24f47d746ea3
Reviewed-on: https://chromium-review.googlesource.com/858430
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>

[modify] https://crrev.com/1dce1bd38e1b89c41b28e7e980643651670b595a/src/tests/gl_tests/DepthStencilFormatsTest.cpp

Project Member

Comment 18 by bugdroid1@chromium.org, Feb 22 2018

The following revision refers to this bug:
  https://skia.googlesource.com/skia/+/2c0349262132d6aa54ac6e8a4295f17c67e25907

commit 2c0349262132d6aa54ac6e8a4295f17c67e25907
Author: angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Date: Thu Feb 22 18:00:39 2018

Roll skia/third_party/externals/angle2/ 24842908c..1dce1bd38 (1 commit)

https://chromium.googlesource.com/angle/angle.git/+log/24842908c4bd..1dce1bd38e1b

$ git log 24842908c..1dce1bd38 --date=short --no-merges --format='%ad %ae %s'
2017-12-06 yizhou.jiang Add test case to catch depth stencil buffer bug on Intel windows

Created with:
  roll-dep skia/third_party/externals/angle2
BUG=782317


The AutoRoll server is located here: https://angle-skia-roll.skia.org

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=djsollen@google.com

Change-Id: I0c9a3ed235de7956a76cb4aaaa0e25a696283426
Reviewed-on: https://skia-review.googlesource.com/109344
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>

[modify] https://crrev.com/2c0349262132d6aa54ac6e8a4295f17c67e25907/DEPS

Project Member

Comment 19 by bugdroid1@chromium.org, Feb 22 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/fdc4169babba9e41dea5f07fa851ee6d3624762a

commit fdc4169babba9e41dea5f07fa851ee6d3624762a
Author: angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com <angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Date: Thu Feb 22 19:16:37 2018

Roll src/third_party/angle/ 24842908c..1dce1bd38 (1 commit)

https://chromium.googlesource.com/angle/angle.git/+log/24842908c4bd..1dce1bd38e1b

$ git log 24842908c..1dce1bd38 --date=short --no-merges --format='%ad %ae %s'
2017-12-06 yizhou.jiang Add test case to catch depth stencil buffer bug on Intel windows

Created with:
  roll-dep src/third_party/angle
BUG=782317


The AutoRoll server is located here: https://angle-chromium-roll.skia.org

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.


CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
TBR=fjhenigman@chromium.org

Change-Id: I00583b463edc069303a78cf9564c83903a86e675
Reviewed-on: https://chromium-review.googlesource.com/931753
Reviewed-by: angle-chromium-autoroll <angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: angle-chromium-autoroll <angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#538516}
[modify] https://crrev.com/fdc4169babba9e41dea5f07fa851ee6d3624762a/DEPS

Project Member

Comment 20 by bugdroid1@chromium.org, Feb 22 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/f3c15f188cdd4b532f4f283283dc125c9bcb5746

commit f3c15f188cdd4b532f4f283283dc125c9bcb5746
Author: skia-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com <skia-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Date: Thu Feb 22 20:22:07 2018

Roll src/third_party/skia/ 085bc5236..2c0349262 (5 commits)

https://skia.googlesource.com/skia.git/+log/085bc523634e..2c0349262132

$ git log 085bc5236..2c0349262 --date=short --no-merges --format='%ad %ae %s'
2018-02-22 angle-skia-autoroll Roll skia/third_party/externals/angle2/ 24842908c..1dce1bd38 (1 commit)
2018-02-22 borenet Add bot which builds without DEPS
2018-02-22 reed detect bad radius in cornerpatheffect
2018-02-22 skcms-skia-autoroll Roll skia/third_party/externals/skcms/ 422746635..2f0bbab5e (1 commit)
2018-02-22 herb Small cleanup of SkPaint

Created with:
  roll-dep src/third_party/skia
BUG=782317


The AutoRoll server is located here: https://autoroll.skia.org

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.


CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
TBR=djsollen@chromium.org

Change-Id: Ibf0bcb29516173ee7f3ed6f41d9c2f9185fcc1e2
Reviewed-on: https://chromium-review.googlesource.com/932006
Commit-Queue: skia-chromium-autoroll <skia-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: skia-chromium-autoroll <skia-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Cr-Commit-Position: refs/heads/master@{#538544}
[modify] https://crrev.com/f3c15f188cdd4b532f4f283283dc125c9bcb5746/DEPS

Cc: kbr@chromium.org
Hi Ken, this bug is also detected on mac on Intel. I've wrote a radar, could you help to review the document and report to Apple? Thanks. https://docs.google.com/document/d/1xetVKXju7p4viXD0L2uXtaeKx8rsYX5wlVv5MKRlx1I/edit

Btw, the bug has been fixed on Windows by Intel driver team.
Cc: yunchao...@intel.com
Labels: OS-Mac
I'll take care of relaying this.
Status: ExternalDependency (was: Assigned)
I ran this test a few times on my laptop (MacBook Air Early 2015, Intel HD 6000) and it appeared flaky (it seems to alternate fail, pass, fail, pass).

After about 6 runs, it actually hung and crashed the entire system. I've reproduced this 3 times.

So I'm editing the report, capturing appropriate diagnostic information, and submitted it as Crash/Hang/Data Loss.
Labels: -Hotlist-PixelWrangler
Filed Radar 38979529
Cc: kainino@chromium.org
Verified that the test flakiness and system hang reported in Radar 38979529 is fixed in macOS 10.14 beta (18A336e). Tested on a MacBook Air (13-inch, Early 2015) with Intel HD Graphics 6000 1536 MB.

Blocking: 662644
Labels: webgl-conformance

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