Make MSAA work in the testapp by modernizing use of GL context |
|||||
Issue descriptionOur VrShell use of OpenGL appears to work in an "old" way, something that works on Android, but fails in the UI testapp. The UI testapp works only if Ozone is configured to use EGL, which presumably is tolerant of this old approach. The problem (or at least one of them) is that we aren't using VertexAttributeObjects. cjgrant@ and vollick@ both found that GL errors crop up during draw calls on Linux when not using EGL. These are found by interlacing calls to query GL error state into our existing calls.
,
Nov 15 2017
,
Jan 24 2018
,
Jul 4
,
Aug 7
Removing Internals>VR component and remapping to Internals>XR
,
Aug 7
|
|||||
►
Sign in to add a comment |
|||||
Comment 1 by cjgrant@chromium.org
, Nov 7 2017