Video sound keeps playing after leaving video page
Reported by
alexande...@gmail.com,
Nov 1 2017
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Issue descriptionExample URL: youtube.com Steps to reproduce the problem: 1. Navigate to youtube.com (main page) 2. Start any video 3. When video starts to load (but controls have not shown yet) navigate back What is the expected behavior? Return to main page and keep silence What went wrong? Browser returns to main page, but starts to play video sound in background Did this work before? No Is it a problem with Flash or HTML5? N/A Does this work in other browsers? N/A Chrome version: 62.0.3202.62 Channel: stable OS Version: 8.0 Flash Version: n/a Contents of chrome://gpu: Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds broken_egl_image_ref_counting clear_uniforms_before_first_program_use disable_blend_equation_advanced disable_discard_framebuffer disable_framebuffer_cmaa disable_program_caching_for_transform_feedback disable_program_disk_cache dont_disable_webgl_when_compositor_context_lost force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 multisample_renderbuffer_resize_emulation scalarize_vec_and_mat_constructor_args unbind_attachments_on_bound_render_fbo_delete unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds:use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds:wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds:clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds:scalarize_vec_and_mat_constructor_args Adreno 420 driver loses FBO attachment contents on bound FBO deletion: 457027 Applied Workarounds:unbind_attachments_on_bound_render_fbo_delete Adreno 420 driver drops draw calls after FBO invalidation: 443060 Applied Workarounds:disable_discard_framebuffer EXT_disjoint_timer_query fails after 256 queries on adreno 4xx: 477514 Applied Workarounds:disable(GL_EXT_disjoint_timer_query) GL_KHR_blend_equation_advanced breaks blending on Adreno 4xx: 488485 Applied Workarounds:disable_blend_equation_advanced glFinish doesn't clear caches on Android: 509727 Applied Workarounds:unbind_egl_context_to_flush_driver_caches Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds:force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds:max_copy_texture_chromium_size_1048576 glReadPixels fails on FBOs with SRGB_ALPHA textures, Nexus 5X: 550292, 565179 Applied Workarounds: disable(GL_EXT_sRGB) EGLImage ref counting across EGLContext/threads is broken: 585250 Applied Workarounds:broken_egl_image_ref_counting Limit max texure size to 4096 on all of Android Applied Workarounds:max_texture_size_limit_4096 Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds:disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds:disable(GL_KHR_blend_equation_advanced),disable(GL_KHR_blend_equation_advanced_coherent) Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds:disable_program_caching_for_transform_feedback Certain Adreno 4xx and 5xx drivers often crash in glProgramBinary.: 699122 Applied Workarounds:disable_program_disk_cache Multisampled color renderbuffers can't be resized on Qualcomm 4xx/5xx: 696126 Applied Workarounds:multisample_renderbuffer_resize_emulation eglSwapBuffers intermittently fails on Android when app goes to background: 744678 Applied Workarounds:dont_disable_webgl_when_compositor_context_lost Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Checker-imaging has been disabled via finch trial or the command line. Disabled Features: checker_imaging Version Information Data exported 11/1/2017, 12:11:37 PM Chrome version Chrome/62.0.3202.73 Operating system Android 8.0.0 Software rendering list version 13.13 Driver bug list version 10.30 ANGLE commit id e8ef2bc4bd01 2D graphics backend Skia/62 e74b41c6c84638d5a9ee6d254a715bcd9e17c603- Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --enable-dom-distiller --flag-switches-begin --flag-switches-end Driver Information Initialization time 393 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 418] Optimus false Optimus false AMD switchable false Driver vendor Driver version 225.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 4 Machine model name Nexus 5X Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 418 GL_VERSION OpenGL ES 3.2 V@225.0 (GIT@7142022, Ib5823dd10c) (Date:06/23/17) GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_ARB_texture_barrier GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_shader_non_constant_global_initializers GL_QCOM_shader_framebuffer_fetch_noncoherent Disabled Extensions GL_EXT_disjoint_timer_query GL_EXT_sRGB GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only
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Nov 2 2017
Tested the issue using Chrome Stable# 61.0.3163.98 / 62.0.3202.73 and Chrome Canary# 64.0.3255.2 using Pixel (Android 8.0.0 / OPR1 170623.027) and could not reproduce the issue. @alexander.alashkin -- Could you please provide us the device details which would help us in triaging the issue further. Thanks in Advance.
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Nov 2 2017
Hi, first time I got it on my Nexus 5X/Android 8 But also, I'm able to reproduce it on college's Huawei (no ideas about model, but it is Android 5.0) I've uploaded video with repro here: https://photos.google.com/share/AF1QipNr168L75p-YU6t_4bKvuNsZlOFPjTDxerMLnYksTpm6gjqawelTft0fZ8OITiZDA/photo/AF1QipPfYBmvDxKomLCEG6tuY1DcoTlt0iw4pGugNHLB?key=dm9oWGtjRG8taURXSzRKNmgyZFNsSWhIT3drZkNB
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Nov 2 2017
Thank you for providing more feedback. Adding requester "msrchandra@chromium.org" to the cc list and removing "Needs-Feedback" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Nov 3 2017
Tested the issue on Nexus 5X (Android 8.1.0) and could not reproduce the issue using Chrome Stable# 61.0.3163.98 / 62.0.3202.73 and Chrome Canary# 64.0.3256.0. Could some one from MTV Team please test the device on Huawei device as per Comment# 3 and provide an update. Thanks in Advance.
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Nov 6 2017
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Nov 6 2017
msrchandra@ : Can you try to repro on Huawei Honor 5X available in Hyd?
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Nov 8 2017
Tested the issue on Chrome Stable# 62.0.3202.73 using Huawei Honor KIW-L22 / Android 6.0.1 and was not able to reproduce the issue. @rsgavara -- Could you please check on Huawei with Android 8.0 as the specific OS is not available with Hyd team. Thank You.
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Nov 8 2017
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Nov 8 2017
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Nov 9 2017
Re-opening because bug 677184 is an NPR issue.
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Nov 9 2017
=>dan to see if this is a MediaSession issue or something wrong with our background suspend code.
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Nov 9 2017
I was not able to reproduce this. Have reliable reproduction steps been identified?
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Dec 4 2017
Dear Chrome team, Could you let me jump in and elaborate this issue in detail? My test steps are: 1. Open up Chrome 2. Go to https://m.youtube.com/playlist?list=PLTj88Exkn4NronwoAllVsr9MI0s_pg5yb 3. Play the first content in the list 4. Watch the content until it's reach to the end 5. Second content is automatically played with progress animation right after first content is over. 6. When you see the progress animation on second content, just go to home screen by home button. 7. You can hear the sound of second content on the home screen. Could you double-check this issue and let me know it's intended behavior or it's a bug to be fixed?
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Dec 8 2017
#14: I can reproduce this on a Pixel 2, but as far as I know it is not an expected behavior. I see that the MediaSession notification is visible, and I am able to pause/play via those controls. Switching back to Chrome briefly removes the session and controls. mlamouri@: Are you aware of any change to use of MediaSession on the YouTube side?
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Apr 7 2018
This is a bug on the YT side. I've filed a bug with them. |
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Comment 1 by dalecur...@chromium.org
, Nov 1 2017