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WebGL Pixel Shader compilation fail
Reported by
esent...@gmail.com,
Oct 30 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/62.0.3202.75 Safari/537.36 Steps to reproduce the problem: 1. Open http://esenthel.com/download/Temp/ChromeWebGLPixelShaderFail/Esenthel%20Fantasy%20Demo.html 2. Check the console output What is the expected behavior? app should start What went wrong? I get error about: Esenthel Fantasy Demo.html:20 Error accessing Shader "ShdDir6" in ShaderFile "Main". Esenthel Fantasy Demo.html:20 Pixel Shader compilation failed: Esenthel Fantasy Demo.html:20 Pixel Shader code: Esenthel Fantasy Demo.html:20 #version 300 es Esenthel Fantasy Demo.html:20 #extension GL_EXT_shader_texture_lod:enable Esenthel Fantasy Demo.html:20 #extension GL_EXT_shadow_samplers:enable Esenthel Fantasy Demo.html:20 #ifdef GL_ES Esenthel Fantasy Demo.html:20 #define LP lowp Esenthel Fantasy Demo.html:20 #define MP mediump Esenthel Fantasy Demo.html:20 #define HP highp Esenthel Fantasy Demo.html:20 precision HP float; Esenthel Fantasy Demo.html:20 precision HP int; Esenthel Fantasy Demo.html:20 precision HP sampler2D; Esenthel Fantasy Demo.html:20 precision LP sampler2DShadow; Esenthel Fantasy Demo.html:20 #if __VERSION__<300 Esenthel Fantasy Demo.html:20 #define texture2DLod texture2DLodEXT Esenthel Fantasy Demo.html:20 #define shadow2DProj shadow2DProjEXT Esenthel Fantasy Demo.html:20 #endif Esenthel Fantasy Demo.html:20 #else Esenthel Fantasy Demo.html:20 #define LP Esenthel Fantasy Demo.html:20 #define MP Esenthel Fantasy Demo.html:20 #define HP Esenthel Fantasy Demo.html:20 #endif Esenthel Fantasy Demo.html:20 #if __VERSION__>=300 Esenthel Fantasy Demo.html:20 #define texture2DLod textureLod Esenthel Fantasy Demo.html:20 #define shadow2DProj textureProj Esenthel Fantasy Demo.html:20 layout(location=0) out HP vec4 RT0; Esenthel Fantasy Demo.html:20 #define varying in Esenthel Fantasy Demo.html:20 #else Esenthel Fantasy Demo.html:20 #define RT0 gl_FragData[0] Esenthel Fantasy Demo.html:20 #define gl_InstanceID 0 Esenthel Fantasy Demo.html:20 #endif Esenthel Fantasy Demo.html:20 varying vec4 GL_Tex0; Esenthel Fantasy Demo.html:20 varying vec4 GL_Tex1; Esenthel Fantasy Demo.html:20 vec4 _ret_0; Esenthel Fantasy Demo.html:20 vec2 _offset0158; Esenthel Fantasy Demo.html:20 float _TMP159; Esenthel Fantasy Demo.html:20 float _fade0160; Esenthel Fantasy Demo.html:20 vec3 _p0160; Esenthel Fantasy Demo.html:20 vec2 _jitter_value0160; Esenthel Fantasy Demo.html:20 vec4 _c0162; Esenthel Fantasy Demo.html:20 float _w0164; Esenthel Fantasy Demo.html:20 vec3 _pos0166; Esenthel Fantasy Demo.html:20 float _z0166; Esenthel Fantasy Demo.html:20 vec2 _x0168; Esenthel Fantasy Demo.html:20 float _TMP169; Esenthel Fantasy Demo.html:20 float _x0172; Esenthel Fantasy Demo.html:20 float _TMP175; Esenthel Fantasy Demo.html:20 float _b0180; Esenthel Fantasy Demo.html:20 vec4 _p0182; Esenthel Fantasy Demo.html:20 float _TMP211; Esenthel Fantasy Demo.html:20 vec3 _pos0212; Esenthel Fantasy Demo.html:20 vec4 _c0214; Esenthel Fantasy Demo.html:20 uniform sampler2DShadow ShdMap; Esenthel Fantasy Demo.html:20 vec4 _TMP216; Esenthel Fantasy Demo.html:20 vec4 _TMP217; Esenthel Fantasy Demo.html:20 vec4 _TMP218; Esenthel Fantasy Demo.html:20 vec4 _TMP219; Esenthel Fantasy Demo.html:20 vec4 _TMP220; Esenthel Fantasy Demo.html:20 vec4 _TMP221; Esenthel Fantasy Demo.html:20 vec4 _TMP222; Esenthel Fantasy Demo.html:20 vec4 _TMP223; Esenthel Fantasy Demo.html:20 vec4 _TMP224; Esenthel Fantasy Demo.html:20 vec4 _TMP225; Esenthel Fantasy Demo.html:20 vec4 _TMP226; Esenthel Fantasy Demo.html:20 vec4 _TMP227; Esenthel Fantasy Demo.html:20 vec4 _TMP228; Esenthel Fantasy Demo.html:20 vec4 _TMP229; Esenthel Fantasy Demo.html:20 vec4 _TMP230; Esenthel Fantasy Demo.html:20 vec4 _TMP231; Esenthel Fantasy Demo.html:20 vec4 _TMP232; Esenthel Fantasy Demo.html:20 vec4 _TMP233; Esenthel Fantasy Demo.html:20 vec4 _TMP234; Esenthel Fantasy Demo.html:20 vec4 _TMP235; Esenthel Fantasy Demo.html:20 vec4 _TMP236; Esenthel Fantasy Demo.html:20 vec4 _TMP237; Esenthel Fantasy Demo.html:20 vec4 _TMP238; Esenthel Fantasy Demo.html:20 vec4 _TMP239; Esenthel Fantasy Demo.html:20 uniform vec4 ProjMatrix[4]; Esenthel Fantasy Demo.html:20 uniform sampler2D Depth; Esenthel Fantasy Demo.html:20 uniform float ShdStep[6]; Esenthel Fantasy Demo.html:20 uniform vec2 ShdRangeMulAdd; Esenthel Fantasy Demo.html:20 uniform vec4 ShdJitter; Esenthel Fantasy Demo.html:20 uniform vec4 ShdMatrix4[24]; Esenthel Fantasy Demo.html:20 void main() Esenthel Fantasy Demo.html:20 { Esenthel Fantasy Demo.html:20 _c0162=vec4(GL_Tex0.x,GL_Tex0.y,0.00000000E+000,0.00000000E+000); Esenthel Fantasy Demo.html:20 _w0164=texture2DLod(Depth,vec2(_c0162.x,_c0162.y),_c0162.w).x; Esenthel Fantasy Demo.html:20 _w0164=_w0164*2.00000000E+000-1.00000000E+000; Esenthel Fantasy Demo.html:20 _z0166=ProjMatrix[2].w/(_w0164-ProjMatrix[2].z); Esenthel Fantasy Demo.html:20 _pos0166.z=_z0166; Esenthel Fantasy Demo.html:20 _pos0166.xy=GL_Tex1.xy*_z0166; Esenthel Fantasy Demo.html:20 _x0168=gl_FragCoord.xy*5.00000000E-001; Esenthel Fantasy Demo.html:20 _offset0158=vec2(float((fract(_x0168)*2.00000000E+000-5.00000000E-001).x),float((fract(_x0168)*2.00000000E+000-5.00000000E-001).y)); Esenthel Fantasy Demo.html:20 _offset0158.y=_offset0158.y+_offset0158.x; Esenthel Fantasy Demo.html:20 if(float(_offset0158.y)>1.10000002E+000){ Esenthel Fantasy Demo.html:20 _offset0158.y=0.00000000E+000; Esenthel Fantasy Demo.html:20 } Esenthel Fantasy Demo.html:20 _jitter_value0160=vec2(float(float((vec2(float(_offset0158.x),float(_offset0158.y))*ShdJitter.xy+ShdJitter.zw).x)),float(float((vec2(float(_offset0158.x),float(_offset0158.y))*ShdJitter.xy+ShdJitter.zw).y))); Esenthel Fantasy Demo.html:20 _TMP169=dot(_pos0166,_pos0166); Esenthel Fantasy Demo.html:20 _x0172=_TMP169*ShdRangeMulAdd.x+ShdRangeMulAdd.y; Esenthel Fantasy Demo.html:20 _b0180=min(1.00000000E+000,_x0172); Esenthel Fantasy Demo.html:20 _TMP175=max(0.00000000E+000,_b0180); Esenthel Fantasy Demo.html:20 _fade0160=float(_TMP175); Esenthel Fantasy Demo.html:20 if(false||_z0166<=ShdStep[2]){ Esenthel Fantasy Demo.html:20 if(false||_z0166<=ShdStep[0]){ Esenthel Fantasy Demo.html:20 _TMP216.x=ShdMatrix4[(4*0+0)].x; Esenthel Fantasy Demo.html:20 _TMP216.y=ShdMatrix4[(4*0+1)].x; Esenthel Fantasy Demo.html:20 _TMP216.z=ShdMatrix4[(4*0+2)].x; Esenthel Fantasy Demo.html:20 _TMP216.w=ShdMatrix4[(4*0+3)].x; Esenthel Fantasy Demo.html:20 _TMP217.x=ShdMatrix4[(4*0+0)].y; Esenthel Fantasy Demo.html:20 _TMP217.y=ShdMatrix4[(4*0+1)].y; Esenthel Fantasy Demo.html:20 _TMP217.z=ShdMatrix4[(4*0+2)].y; Esenthel Fantasy Demo.html:20 _TMP217.w=ShdMatrix4[(4*0+3)].y; Esenthel Fantasy Demo.html:20 _TMP218.x=ShdMatrix4[(4*0+0)].z; Esenthel Fantasy Demo.html:20 _TMP218.y=ShdMatrix4[(4*0+1)].z; Esenthel Fantasy Demo.html:20 _TMP218.z=ShdMatrix4[(4*0+2)].z; Esenthel Fantasy Demo.html:20 _TMP218.w=ShdMatrix4[(4*0+3)].z; Esenthel Fantasy Demo.html:20 _TMP219.x=ShdMatrix4[(4*0+0)].w; Esenthel Fantasy Demo.html:20 _TMP219.y=ShdMatrix4[(4*0+1)].w; Esenthel Fantasy Demo.html:20 _TMP219.z=ShdMatrix4[(4*0+2)].w; Esenthel Fantasy Demo.html:20 _TMP219.w=ShdMatrix4[(4*0+3)].w; Esenthel Fantasy Demo.html:20 _p0182=_pos0166.x*_TMP216+_pos0166.y*_TMP217+_z0166*_TMP218+_TMP219; Esenthel Fantasy Demo.html:20 }else{ Esenthel Fantasy Demo.html:20 if(false||_z0166<=ShdStep[1]){ Esenthel Fantasy Demo.html:20 _TMP220.x=ShdMatrix4[(4*1+0)].x; Esenthel Fantasy Demo.html:20 _TMP220.y=ShdMatrix4[(4*1+1)].x; Esenthel Fantasy Demo.html:20 _TMP220.z=ShdMatrix4[(4*1+2)].x; Esenthel Fantasy Demo.html:20 _TMP220.w=ShdMatrix4[(4*1+3)].x; Esenthel Fantasy Demo.html:20 _TMP221.x=ShdMatrix4[(4*1+0)].y; Esenthel Fantasy Demo.html:20 _TMP221.y=ShdMatrix4[(4*1+1)].y; Esenthel Fantasy Demo.html:20 _TMP221.z=ShdMatrix4[(4*1+2)].y; Esenthel Fantasy Demo.html:20 _TMP221.w=ShdMatrix4[(4*1+3)].y; Esenthel Fantasy Demo.html:20 _TMP222.x=ShdMatrix4[(4*1+0)].z; Esenthel Fantasy Demo.html:20 _TMP222.y=ShdMatrix4[(4*1+1)].z; Esenthel Fantasy Demo.html:20 _TMP222.z=ShdMatrix4[(4*1+2)].z; Esenthel Fantasy Demo.html:20 _TMP222.w=ShdMatrix4[(4*1+3)].z; Esenthel Fantasy Demo.html:20 _TMP223.x=ShdMatrix4[(4*1+0)].w; Esenthel Fantasy Demo.html:20 _TMP223.y=ShdMatrix4[(4*1+1)].w; Esenthel Fantasy Demo.html:20 _TMP223.z=ShdMatrix4[(4*1+2)].w; Esenthel Fantasy Demo.html:20 _TMP223.w=ShdMatrix4[(4*1+3)].w; Esenthel Fantasy Demo.html:20 _p0182=_pos0166.x*_TMP220+_pos0166.y*_TMP221+_z0166*_TMP222+_TMP223; Esenthel Fantasy Demo.html:20 }else{ Esenthel Fantasy Demo.html:20 _TMP224.x=ShdMatrix4[(4*2+0)].x; Esenthel Fantasy Demo.html:20 _TMP224.y=ShdMatrix4[(4*2+1)].x; Esenthel Fantasy Demo.html:20 _TMP224.z=ShdMatrix4[(4*2+2)].x; Esenthel Fantasy Demo.html:20 _TMP224.w=ShdMatrix4[(4*2+3)].x; Esenthel Fantasy Demo.html:20 _TMP225.x=ShdMatrix4[(4*2+0)].y; Esenthel Fantasy Demo.html:20 _TMP225.y=ShdMatrix4[(4*2+1)].y; Esenthel Fantasy Demo.html:20 _TMP225.z=ShdMatrix4[(4*2+2)].y; Esenthel Fantasy Demo.html:20 _TMP225.w=ShdMatrix4[(4*2+3)].y; Esenthel Fantasy Demo.html:20 _TMP226.x=ShdMatrix4[(4*2+0)].z; Esenthel Fantasy Demo.html:20 _TMP226.y=ShdMatrix4[(4*2+1)].z; Esenthel Fantasy Demo.html:20 _TMP226.z=ShdMatrix4[(4*2+2)].z; Esenthel Fantasy Demo.html:20 _TMP226.w=ShdMatrix4[(4*2+3)].z; Esenthel Fantasy Demo.html:20 _TMP227.x=ShdMatrix4[(4*2+0)].w; Esenthel Fantasy Demo.html:20 _TMP227.y=ShdMatrix4[(4*2+1)].w; Esenthel Fantasy Demo.html:20 _TMP227.z=ShdMatrix4[(4*2+2)].w; Esenthel Fantasy Demo.html:20 _TMP227.w=ShdMatrix4[(4*2+3)].w; Esenthel Fantasy Demo.html:20 _p0182=_pos0166.x*_TMP224+_pos0166.y*_TMP225+_z0166*_TMP226+_TMP227; 2Esenthel Fantasy Demo.html:20 } Esenthel Fantasy Demo.html:20 }else{ Esenthel Fantasy Demo.html:20 if(false||_z0166<=ShdStep[3]){ Esenthel Fantasy Demo.html:20 _TMP228.x=ShdMatrix4[(4*3+0)].x; Esenthel Fantasy Demo.html:20 _TMP228.y=ShdMatrix4[(4*3+1)].x; Esenthel Fantasy Demo.html:20 _TMP228.z=ShdMatrix4[(4*3+2)].x; Esenthel Fantasy Demo.html:20 _TMP228.w=ShdMatrix4[(4*3+3)].x; Esenthel Fantasy Demo.html:20 _TMP229.x=ShdMatrix4[(4*3+0)].y; Esenthel Fantasy Demo.html:20 _TMP229.y=ShdMatrix4[(4*3+1)].y; Esenthel Fantasy Demo.html:20 _TMP229.z=ShdMatrix4[(4*3+2)].y; Esenthel Fantasy Demo.html:20 _TMP229.w=ShdMatrix4[(4*3+3)].y; Esenthel Fantasy Demo.html:20 _TMP230.x=ShdMatrix4[(4*3+0)].z; Esenthel Fantasy Demo.html:20 _TMP230.y=ShdMatrix4[(4*3+1)].z; Esenthel Fantasy Demo.html:20 _TMP230.z=ShdMatrix4[(4*3+2)].z; Esenthel Fantasy Demo.html:20 _TMP230.w=ShdMatrix4[(4*3+3)].z; Esenthel Fantasy Demo.html:20 _TMP231.x=ShdMatrix4[(4*3+0)].w; Esenthel Fantasy Demo.html:20 _TMP231.y=ShdMatrix4[(4*3+1)].w; Esenthel Fantasy Demo.html:20 _TMP231.z=ShdMatrix4[(4*3+2)].w; Esenthel Fantasy Demo.html:20 _TMP231.w=ShdMatrix4[(4*3+3)].w; Esenthel Fantasy Demo.html:20 _p0182=_pos0166.x*_TMP228+_pos0166.y*_TMP229+_z0166*_TMP230+_TMP231; Esenthel Fantasy Demo.html:20 }else{ Esenthel Fantasy Demo.html:20 if(false||_z0166<=ShdStep[4]){ Esenthel Fantasy Demo.html:20 _TMP232.x=ShdMatrix4[(4*4+0)].x; Esenthel Fantasy Demo.html:20 _TMP232.y=ShdMatrix4[(4*4+1)].x; Esenthel Fantasy Demo.html:20 _TMP232.z=ShdMatrix4[(4*4+2)].x; Esenthel Fantasy Demo.html:20 _TMP232.w=ShdMatrix4[(4*4+3)].x; Esenthel Fantasy Demo.html:20 _TMP233.x=ShdMatrix4[(4*4+0)].y; Esenthel Fantasy Demo.html:20 _TMP233.y=ShdMatrix4[(4*4+1)].y; Esenthel Fantasy Demo.html:20 _TMP233.z=ShdMatrix4[(4*4+2)].y; Esenthel Fantasy Demo.html:20 _TMP233.w=ShdMatrix4[(4*4+3)].y; Esenthel Fantasy Demo.html:20 _TMP234.x=ShdMatrix4[(4*4+0)].z; Esenthel Fantasy Demo.html:20 _TMP234.y=ShdMatrix4[(4*4+1)].z; Esenthel Fantasy Demo.html:20 _TMP234.z=ShdMatrix4[(4*4+2)].z; Esenthel Fantasy Demo.html:20 _TMP234.w=ShdMatrix4[(4*4+3)].z; Esenthel Fantasy Demo.html:20 _TMP235.x=ShdMatrix4[(4*4+0)].w; Esenthel Fantasy Demo.html:20 _TMP235.y=ShdMatrix4[(4*4+1)].w; Esenthel Fantasy Demo.html:20 _TMP235.z=ShdMatrix4[(4*4+2)].w; Esenthel Fantasy Demo.html:20 _TMP235.w=ShdMatrix4[(4*4+3)].w; Esenthel Fantasy Demo.html:20 _p0182=_pos0166.x*_TMP232+_pos0166.y*_TMP233+_z0166*_TMP234+_TMP235; Esenthel Fantasy Demo.html:20 }else{ Esenthel Fantasy Demo.html:20 _TMP236.x=ShdMatrix4[(4*5+0)].x; Esenthel Fantasy Demo.html:20 _TMP236.y=ShdMatrix4[(4*5+1)].x; Esenthel Fantasy Demo.html:20 _TMP236.z=ShdMatrix4[(4*5+2)].x; Esenthel Fantasy Demo.html:20 _TMP236.w=ShdMatrix4[(4*5+3)].x; Esenthel Fantasy Demo.html:20 _TMP237.x=ShdMatrix4[(4*5+0)].y; Esenthel Fantasy Demo.html:20 _TMP237.y=ShdMatrix4[(4*5+1)].y; Esenthel%20Fantasy%20Demo.html:20 _TMP237.z=ShdMatrix4[(4*5+2)].y; Esenthel%20Fantasy%20Demo.html:20 _TMP237.w=ShdMatrix4[(4*5+3)].y; Esenthel%20Fantasy%20Demo.html:20 _TMP238.x=ShdMatrix4[(4*5+0)].z; Esenthel%20Fantasy%20Demo.html:20 _TMP238.y=ShdMatrix4[(4*5+1)].z; Esenthel%20Fantasy%20Demo.html:20 _TMP238.z=ShdMatrix4[(4*5+2)].z; Esenthel%20Fantasy%20Demo.html:20 _TMP238.w=ShdMatrix4[(4*5+3)].z; Esenthel%20Fantasy%20Demo.html:20 _TMP239.x=ShdMatrix4[(4*5+0)].w; Esenthel%20Fantasy%20Demo.html:20 _TMP239.y=ShdMatrix4[(4*5+1)].w; Esenthel%20Fantasy%20Demo.html:20 _TMP239.z=ShdMatrix4[(4*5+2)].w; Esenthel%20Fantasy%20Demo.html:20 _TMP239.w=ShdMatrix4[(4*5+3)].w; Esenthel%20Fantasy%20Demo.html:20 _p0182=_pos0166.x*_TMP236+_pos0166.y*_TMP237+_z0166*_TMP238+_TMP239; 3Esenthel%20Fantasy%20Demo.html:20 } Esenthel%20Fantasy%20Demo.html:20 _p0160=_p0182.xyz/_p0182.w; Esenthel%20Fantasy%20Demo.html:20 _pos0212.xy=_p0160.xy+_jitter_value0160; Esenthel%20Fantasy%20Demo.html:20 _c0214=vec4(_pos0212.x,_pos0212.y,_p0160.z*5.00000000E-001+5.00000000E-001,1.00000000E+000); Esenthel%20Fantasy%20Demo.html:20 _TMP211=float(shadow2DProj(ShdMap,_c0214)); Esenthel%20Fantasy%20Demo.html:20 _TMP159=_fade0160+_TMP211; Esenthel%20Fantasy%20Demo.html:20 _ret_0=vec4(float(_TMP159),float(_TMP159),float(_TMP159),float(_TMP159)); Esenthel%20Fantasy%20Demo.html:20 RT0=_ret_0; Esenthel%20Fantasy%20Demo.html:20 return; Esenthel%20Fantasy%20Demo.html:20 } Did this work before? N/A Does this work in other browsers? Yes Chrome version: 62.0.3202.75 Channel: stable OS Version: 10.0 Flash Version: this shader compiles OK for FireFox
,
Oct 30 2017
Please provide the contents of the about:gpu page from your system. Plaintext copy/paste is fine. Also, could you please provide just a single standalone HTML page which attempts to compile just this shader and prints the error? Here's the contents of my about:gpu. Note the shader compilation warnings, but no errors. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vpx_decode disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Zero-copy DXGI video hangs or displays incorrect colors on AMD drivers: 623029 Applied Workarounds: disable_dxgi_zero_copy_video VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vpx_decode Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 10/30/2017, 11:36:36 AM Chrome version Chrome/64.0.3253.0 Operating system Windows NT 10.0.14393 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/3163a676b23fd74bf3d1c5c13a1141d26d8dd6aa/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/3163a676b23fd74bf3d1c5c13a1141d26d8dd6aa/gpu/config/gpu_driver_bug_list.json ANGLE commit id b79e7bb691ae 2D graphics backend Skia/64 7947193c319bced2ef557971550e196adbe60966- Command Line "C:\Users\kbr\AppData\Local\Google\Chrome SxS\Application\chrome.exe" --flag-switches-begin --flag-switches-end Driver Information Initialization time 96 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x1002, DEVICE= 0x683d Optimus false Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 29.7" Driver vendor Advanced Micro Devices, Inc. Driver version 22.19.662.4 Driver date 7-20-2017 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.b79e7bb691ae) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Google Inc. (adapter LUID: 0000000000014ded) Window system binding version 1.4 (ANGLE 2.1.0.b79e7bb691ae) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[2528732444] bounds=0,0 2560x1600, workarea=0,0 2560x1560, scale=1, external Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL, icc_profile_id:0} Bits per color component 8 Bits per pixel 24 Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1600 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 2560 iAdapter 0 lDriverSize 1962120 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD Radeon Graphics Processor (0x683D) szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal DAC(400MHz) szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription AMD Radeon R7 200 Series szDeviceId 0x683D szDeviceIdentifier {D7B71EE2-2B7D-11CF-EC77-1500BCC2DB35} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 66497 MB szDisplayMemoryLocalized 66497 MB szDisplayModeEnglish 2560 x 1600 (32 bit) (60Hz) szDisplayModeLocalized 2560 x 1600 (32 bit) (60Hz) szDriverAssemblyVersion 22.19.662.4 szDriverAttributes Final Retail szDriverDateEnglish 7/19/2017 5:00:00 PM szDriverDateLocalized 7/19/2017 17:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.1 szDriverModelLocalized WDDM 2.1 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\amdxc64.dll szDriverNodeStrongName oem20.inf:cb0ae414ac142df8:ati2mtag_R575ADS:22.19.662.4:pci\ven_1002&dev_683d&subsys_22831458 szDriverSignDate Unknown szDriverVersion 22.19.0662.0004 szKeyDeviceID Enum\PCI\VEN_1002&DEV_683D&SUBSYS_22831458&REV_00 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{581FFD63-AC7C-458C-9935-C66D38B7BEEB}\0000 szManufacturer Advanced Micro Devices, Inc. szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00D10001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0000 szSubSysId 0x22831458 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x1002 Log Messages GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [13560:10608:1030/113252.276:WARNING:angle_platform_impl.cc(51)] : compileToBinary(228): C:\fakepath(82,35-87): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
,
Oct 30 2017
Hi,
I think the problem is not just a single shader compilation issue.
Because what's weird is that, when I start the app multiple times:
-sometimes I get error about the shader from the first post
-one time the app started OK (no problems)
-sometimes I get error about another shader
-after error if I reload the page, it says that WebGL rendering context can't be created at all (I need to restart Chrome)
Could not create canvas: Failed to create a WebGL2 context.,:(,{"alpha":false,"depth":true,"stencil":true,"antialias":false,"premultipliedAlpha":true,"preserveDrawingBuffer":false,"preferLowPowerToHighPerformance":false,"failIfMajorPerformanceCaveat":false,"majorVersion":2,"minorVersion":0,"explicitSwapControl":0}
Esenthel Fantasy Demo.html:20
Could not create canvas: Web page was not allowed to create a WebGL context.,:(,{"alpha":false,"depth":true,"stencil":true,"antialias":false,"premultipliedAlpha":true,"preserveDrawingBuffer":false,"preferLowPowerToHighPerformance":false,"failIfMajorPerformanceCaveat":false,"majorVersion":1,"minorVersion":0,"explicitSwapControl":0}
I get different results, so the problem could lie elsewhere.
The app was compiled with 1.37.21 Emscripten + WebGL2 + WASM (WebAssembly).
When I run it on MS Edge, I get:
exception thrown: RuntimeError: Memory index is out of range,RuntimeError: Memory index is out of range
at Module[dynCall_v] (http://esenthel.com/download/Temp/ChromeWebGLPixelShaderFail/Esenthel%20Fantasy%20Demo.js:1:374378)
at browserIterationFunc (http://esenthel.com/download/Temp/ChromeWebGLPixelShaderFail/Esenthel%20Fantasy%20Demo.js:1:174851)
at Browser.mainLoop.runIter (http://esenthel.com/download/Temp/ChromeWebGLPixelShaderFail/Esenthel%20Fantasy%20Demo.js:1:177943)
at Browser_mainLoop_runner (http://esenthel.com/download/Temp/ChromeWebGLPixelShaderFail/Esenthel%20Fantasy%20Demo.js:1:176388)
Esenthel%20Fantasy%20Demo.html (25,5)
SCRIPT7017: Memory index is out of range
Esenthel Fantasy Demo.js (1,178083)
But when I run on FireFox then every time all works fine.
Here's the code for loading a shader (works fine for desktop OpenGL, mobile phones, FireFox, etc.)
CChar8 *srcs[]={GLSLVersion(), code}; // version must be first
glShaderSource(ps, Elms(srcs), srcs, null); glCompileShader(ps); // compile
int ok; glGetShaderiv(ps, GL_COMPILE_STATUS, &ok);
if(!ok)
{
if(messages)
{
Char8 error[64*1024]; error[0]=0; glGetShaderInfoLog(ps, Elms(error), null, error);
messages->line()+=(S+"Pixel Shader compilation failed:\n"+error).line()+"Pixel Shader code:\n";
FREPA(srcs)*messages+=srcs[i];
messages->line();
}
glDeleteShader(ps); ps=0;
}
Here's the Chrome log:
Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog.
Graphics Feature Status
Canvas: Hardware accelerated
CheckerImaging: Disabled
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vpx_decode
disable_discard_framebuffer
disable_framebuffer_cmaa
disable_larger_than_screen_overlays
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Accelerated VPx decoding is hanging on some videos.: 654111
Applied Workarounds: disable_accelerated_vpx_decode
Overlay sizes bigger than screen aren't accelerated on some Intel drivers: 720059
Applied Workarounds: disable_larger_than_screen_overlays
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Checker-imaging has been disabled via finch trial or the command line.
Disabled Features: checker_imaging
Version Information
Data exported 10/31/2017, 11:33:52 AM
Chrome version Chrome/62.0.3202.75
Operating system Windows NT 10.0.16299
Software rendering list version 13.13
Driver bug list version 10.30
ANGLE commit id e8ef2bc4bd01
2D graphics backend Skia/62 e74b41c6c84638d5a9ee6d254a715bcd9e17c603-
Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
Driver Information
Initialization time 169
In-process GPU false
Passthrough Command Decoder false
Supports overlays false
Sandboxed false
GPU0 VENDOR = 0x8086, DEVICE= 0x0166 *ACTIVE*
GPU1 VENDOR = 0x10de, DEVICE= 0x0fd1
Optimus false
Optimus false
AMD switchable false
Desktop compositing Aero Glass
Diagonal Monitor Size of \\.\DISPLAY1 15.5"
Driver vendor Intel Corporation
Driver version 10.18.10.4653
Driver date 4-7-2017
Pixel shader version 5.0
Vertex shader version 5.0
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0)
GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.e8ef2bc4bd01)
GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor Google Inc. (adapter LUID: 0000000000008d4a)
Window system binding version 1.4 (ANGLE 2.1.0.e8ef2bc4bd01)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 1
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 Software only
BGRX_8888 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Diagnostics
0
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid true
bAGPExists true
bCanRenderWindow true
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 32
dwDDIVersion 11
dwHeight 1080
dwRefreshRate 60
dwWHQLLevel 0
dwWidth 1920
iAdapter 0
lDriverSize 11158160
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType Intel(R) HD Graphics Family
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Internal
szDDIVersionEnglish 11.2
szDDIVersionLocalized 11.2
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription Intel(R) HD Graphics 4000
szDeviceId 0x0166
szDeviceIdentifier {D7B78E66-4226-11CF-DE61-AD35B4C2C735}
szDeviceName \\.\DISPLAY1
szDisplayMemoryEnglish 1792 MB
szDisplayMemoryLocalized 1792 MB
szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion 10.18.10.4653
szDriverAttributes Final Retail
szDriverDateEnglish 07-Apr-17 13:00:00
szDriverDateLocalized 4/7/2017 13:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 1.3
szDriverModelLocalized WDDM 1.3
szDriverName igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll
szDriverNodeStrongName oem65.inf:5f63e5341859ec8c:iIVBM_w10:10.18.10.4653:pci\ven_8086&dev_0166
szDriverSignDate Unknown
szDriverVersion 10.18.0010.4653
szKeyDeviceID Enum\PCI\VEN_8086&DEV_0166&SUBSYS_15A71043&REV_09
szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{31A9AE07-B479-11E7-AAC1-B1768D4F47EF}\0000
szManufacturer Intel Corporation
szMiniVdd unknown
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized unknown
szMonitorMaxRes Unknown
szMonitorName Generic PnP Monitor
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Supported
szRankOfInstalledDriver 00D12001
szRegHelpText Unknown
szRevision Unknown
szRevisionId 0x0009
szSubSysId 0x15A71043
szTestResultD3D7English Not run
szTestResultD3D7Localized Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized Not run
szTestResultDDEnglish Not run
szTestResultDDLocalized Not run
szVdd unknown
szVendorId 0x8086
1
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid false
bAGPExists false
bCanRenderWindow false
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 0
dwDDIVersion 12
dwHeight 0
dwRefreshRate 0
dwWHQLLevel 0
dwWidth 0
iAdapter 0
lDriverSize 893272
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType GeForce GT 650M
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized 12
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Unknown
szDXVAModes Unknown
szDescription NVIDIA GeForce GT 650M
szDeviceId 0x0FD1
szDeviceIdentifier Unknown
szDeviceName Unknown
szDisplayMemoryEnglish 6057 MB
szDisplayMemoryLocalized 6057 MB
szDisplayModeEnglish Unknown
szDisplayModeLocalized unknown
szDriverAssemblyVersion 22.21.13.8541
szDriverAttributes Final Retail
szDriverDateEnglish 21-Aug-17 13:00:00
szDriverDateLocalized 8/21/2017 13:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 2.2
szDriverModelLocalized WDDM 2.2
szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_33462f669491c2ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_33462f669491c2ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_33462f669491c2ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_33462f669491c2ff\nvldumdx.dll
szDriverNodeStrongName oem93.inf:0f066de368ef4c06:Section050:22.21.13.8541:pci\ven_10de&dev_0fd1&subsys_15a71043
szDriverSignDate Unknown
szDriverVersion 22.21.0013.8541
szKeyDeviceID Enum\PCI\VEN_10DE&DEV_0FD1&SUBSYS_15A71043&REV_A1
szKeyDeviceKey Unknown
szManufacturer NVIDIA
szMiniVdd unknown
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized unknown
szMonitorMaxRes Unknown
szMonitorName Unknown
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Unknown
szRankOfInstalledDriver 00D10001
szRegHelpText Unknown
szRevision Unknown
szRevisionId 0x00A1
szSubSysId 0x15A71043
szTestResultD3D7English Not run
szTestResultD3D7Localized Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized Not run
szTestResultDDEnglish Not run
szTestResultDDLocalized Not run
szVdd unknown
szVendorId 0x10DE
Log Messages
[13964:15476:1031/113146.958:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(49,8-56): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(60,9-40): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
[13964:2984:1031/113319.491:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(751,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113319.770:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(751,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113320.047:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(751,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113320.324:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(751,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113328.996:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(215,8-66): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113329.223:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(579,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113329.441:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(579,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113329.655:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(579,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113329.868:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(579,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113330.079:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(579,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[13964:2984:1031/113330.290:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(579,27-79): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
GpuProcessHostUIShim: The GPU process crashed!
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
,
Oct 31 2017
The issue is probably that the GPU process is crashing unexpectedly. This will of course cause shader compilation to fail as well as rendering, etc. because the WebGL context will be lost. I can't reproduce any GPU process crashes with the Chrome Canary version from #2 above (64.0.3253.0), even after reloading http://esenthel.com/download/Temp/ChromeWebGLPixelShaderFail/Esenthel%20Fantasy%20Demo.html over 5 times. Is there any way you can create a smaller test case which reproduces the crash on your system reliably? Your demo (which looks very nice, by the way) takes quite a while to initialize - a couple of minutes - so it's difficult to stress test with it. Do you have any low-level graphics tools installed which might be interposing on Direct3D API calls? If so could you try uninstalling them? Could you post any entries from about:crashes here?
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Oct 31 2017
,
Oct 31 2017
Thank you :) I think Chrome automatically uploaded the crash just now: Crash ID: crash/4d7d1bb3bbeb1caf I don't have any low-level graphics tools installed. I've also disabled all of my Extensions in Google Chrome, but that didn't help. I've minimized the app data size as much as I can, here's the latest update: http://esenthel.com/download/Temp/ChromeWebGLBug1/Esenthel%20Fantasy%20Demo.html This version crashes most of the time, but not as often as the previous one. Good news is that when I use Google Canary, then I don't have any crashes on both tests. Perhaps this bug is already fixed in the Canary version? When that version would become pushed to the default version? I'm thinking about sharing the demo to some people, but would prefer to wait until it works on the default Chrome version. Thank you
,
Oct 31 2017
Thank you for providing more feedback. Adding requester "krajshree@chromium.org" to the cc list and removing "Needs-Feedback" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
,
Oct 31 2017
Thanks for the crash ID. It looks like a bug which might already have been fixed. Jamie, does this look the same as one of the other bugs you fixed recently? Stack Quality100%Show frame trust levels 0x00007ff8dfcf0430 (libglesv2.dll -inputlayoutcache.cpp:404 ) rx::InputLayoutCache::createInputLayout(rx::Renderer11 *,std::array<int,16> const &,std::vector<rx::TranslatedAttribute const *,std::allocator<rx::TranslatedAttribute const *> > const &,unsigned int,gl::Program *,int,rx::Resource11<ID3D11InputLayout> *) 0x00007ff8dfcf02b1 (libglesv2.dll -inputlayoutcache.cpp:366 ) rx::InputLayoutCache::updateInputLayout(rx::Renderer11 *,gl::State const &,std::vector<rx::TranslatedAttribute const *,std::allocator<rx::TranslatedAttribute const *> > const &,unsigned int,std::array<int,16> const &,int) 0x00007ff8dfca5a10 (libglesv2.dll -statemanager11.cpp:1962 ) rx::StateManager11::applyVertexBuffer(gl::Context const *,unsigned int,int,int,int,rx::TranslatedIndexData *) 0x00007ff8dfc1f49a (libglesv2.dll -renderer11.cpp:1742 ) rx::Renderer11::drawElementsImpl(gl::Context const *,unsigned int,int,unsigned int,void const *,int) 0x00007ff8dfc27697 (libglesv2.dll -renderer11.cpp:4177 ) rx::Renderer11::genericDrawElements(gl::Context const *,unsigned int,int,unsigned int,void const *,int) 0x00007ff8dfca8119 (libglesv2.dll -context11.cpp:184 ) rx::Context11::drawElementsInstanced(gl::Context const *,unsigned int,int,unsigned int,void const *,int) 0x00007ff8dfb9907a (libglesv2.dll -context.cpp:1775 ) gl::Context::drawElementsInstanced(unsigned int,int,unsigned int,void const *,int) 0x00007ff8dfb7f793 (libglesv2.dll -entry_points_gles_3_0.cpp:1431 ) gl::DrawElementsInstanced(unsigned int,int,unsigned int,void const *,int) 0x00007ff8c9290a30 (chrome_child.dll -gles2_cmd_decoder.cc:10546 ) gpu::gles2::GLES2DecoderImpl::DoDrawElements(char const *,bool,unsigned int,int,unsigned int,int,int) 0x00007ff8c929f071 (chrome_child.dll -gles2_cmd_decoder.cc:10595 ) gpu::gles2::GLES2DecoderImpl::HandleDrawElementsInstancedANGLE(unsigned int,void const volatile *) ...
,
Nov 1 2017
Thanks for triaging this - yes it seems very similar to the crash reported in issue angleproject:2156 . I am going to duplicate it into issue 778689 . Did we confirm if the issue is fixed in 63 or Canary? If not, if the person reporting the issue could download Canary and see if the problem was fixed already, that would verify it.
,
Nov 1 2017
Yes I don't have any crashes with latest version of Canary. Btw. is there any news when this will be fixed for the normal Chrome version? I'd like to show the demo to some other people but want to wait until it's fixed. Thank you, Greg
,
Nov 1 2017
According to chromiumdash, that ANGLE roll f4a85e0 is on both Canary and Dev: Canary 63.0.3220.0 Dev 63.0.3223.7 But I guess it hasn't made it out to beta yet. Chrome 63 is scheduled to go to stable around early December.
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Nov 1 2017
I think we have a decent change of this being picked up for a merge to M62. In that case it might be out in a week or two. |
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Comment 1 by manoranj...@chromium.org
, Oct 30 2017