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Chrome has a limitation of 16 WebGL context at the same time
Reported by
gvince...@gmail.com,
Oct 25 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.113 Safari/537.36 Steps to reproduce the problem: 1. Instanciate more than 16 WebGL canvas at the same time What is the expected behavior? No limitation or we can change the max What went wrong? We can't use more than 16 canvas WebGl at the same time Did this work before? No Chrome version: 60.0.3112.113 Channel: n/a OS Version: 6.1 (Windows 7, Windows Server 2008 R2) Flash Version: We use for displaying videos through WebSocket to a video wall. We need to apply different effect on each canvas. |
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Comment 1 by ajha@chromium.org
, Oct 26 2017Mergedinto: 771792
Status: Duplicate (was: Unconfirmed)