d3d11 video decoder doesn't clean up properly |
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Issue descriptioni don't think that the d3d11 resources (at least) are cleaned up properly. VideoFrames should keep the d3d11 textures around while any VideoFrame is present, though that seems like even a single frame would keep all of the backing images around. also not sure that the gl textures are being cleaned up properly.
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Comment 1 by liber...@chromium.org
, Mar 8 2018Owner: ----
Status: Available (was: Assigned)