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HMTL canvas performance issue
Reported by
dldub...@yahoo.com,
Sep 29 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/61.0.3163.100 Safari/537.36 Steps to reproduce the problem: 1. Go to an established canvas website (e.g. http://html5games.com/) 2. Notice how slow the apps are 3. Install version 59.0.3071.86 and notice no problem What is the expected behavior? No delays. What went wrong? Performance monitor on the app I am building shows Composite Layer delays in the 400-600ms range that didn't exist before. Did this work before? Yes 59.0.3071.86 (confirmed working but it could work in a later version) Does this work in other browsers? Yes Chrome version: 61.0.3163.100 Channel: stable OS Version: 10.0 Flash Version: I noticed this with the latest Chrome update. I went to another website to confirm the performance issue. I then uninstalled the current browser and installed 59.0.3071.86. No problem. Then the browser updated itself and the problem is back.
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Sep 29 2017
Here are screen shots of the performance monitor highlighting the issue.
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Oct 2 2017
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Oct 2 2017
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Oct 3 2017
OK, Chrome autoupdated for me today and so I decided the document the issue a little further. Here's a similar performance monitor screen shot when scrolling in google Chrome.
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Oct 3 2017
The above screen shot is scrolling in google maps. Compositing delays are all over 500ms. This one is taking an animation script from this issue: https://bugs.chromium.org/p/chromium/issues/detail?id=770310 The result is 5 fps. I'm not technical enough to identify the issue further, except that I can tell you all those green compositing bars should not exist. My gut tells me that this is an underlying bug for a number of issues being posted.
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Oct 4 2017
Tested a little further. It is some sort of resource issue. My computer works fine with only one monitor running. The problem screen shots are with 3 monitors. Also, to confirm, this is/was not an issue with version 60.0.3112.
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Oct 6 2017
Unable to reproduce the issue on Win-10 using chrome reported version #61.0.3163.100 and latest canary #63.0.3233.0. Attached a screen cast for reference. Following are the steps followed to reproduce the issue. ------------ 1. Navigated to URL: http://html5games.com/ and opened performance tab in dev tools. 2. Did not observe any lags or green compositing bars. dldubois@ - Could you please check the screen cast and please let us know if anything missed from our side and also please check the issue on latest canary #63.0.3233.0 by creating a new profile without any apps and extensions and please let us know if the issue still persist or not. Thanks...!!
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Oct 6 2017
Try this: In Chrome 61, navigate to chrome://flags, disable "color correct rendering", and hit the "Relaunch Now" button. Does that make the problem go away?
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Oct 6 2017
A few things. First, I should have been more clear. You need to run a game that utilizes an HTML canvas element within the HTML5games site. The problem I am reporting is strictly with the canvas element rendering. Second, I checked this in Canary (63.0.3234.0) and the problem is gone. Lastly, I went back to Chrome 61.0.3163.100 and disabled the "color correct rendering." This also fixed the problem in the current version. Thanks for the help.
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Oct 6 2017
Thank you for providing more feedback. Adding requester "krajshree@chromium.org" to the cc list and removing "Needs-Feedback" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Oct 6 2017
Disabling "color correct rendering" also resolves the issue I was seeing in 61.0.3163.100 ( Issue 770580 ) on google maps, sheets, etc.
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Oct 9 2017
dldubois@,Thanks for the reply. As per C#10, marking this issue as Wontfix as it is working as intended. Please feel free to file a new chrome issue if you find any. |
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Comment 1 by dldub...@yahoo.com
, Sep 29 2017