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Freeze or crash when canvas too big
Reported by
gmar...@gmail.com,
Sep 14 2017
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Issue descriptionExample URL: http://cantina.freeswitch.org/vc Steps to reproduce the problem: 1. Https://lab.opentelecomsolutions.com/easy What is the expected behavior? Before 61 it was working no problems What went wrong? it crashes or freezes when canvas too big. Cannot dosplay or resize Did this work before? Yes Before 61 Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 61.0.3163.81 Channel: stable OS Version: Flash Version: Contents of chrome://gpu: Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds broken_egl_image_ref_counting clear_uniforms_before_first_program_use disable_framebuffer_cmaa disable_program_caching_for_transform_feedback disable_program_disk_cache force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 multisample_renderbuffer_resize_emulation scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 EGLImage ref counting across EGLContext/threads is broken: 585250 Applied Workarounds: broken_egl_image_ref_counting Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Adreno 5xx support for EXT_multisampled_render_to_texture is buggy on Android < 7.0: 612474 Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds: disable_program_caching_for_transform_feedback Certain Adreno 4xx and 5xx drivers often crash in glProgramBinary.: 699122 Applied Workarounds: disable_program_disk_cache Multisampled color renderbuffers can't be resized on Qualcomm 4xx/5xx: 696126 Applied Workarounds: multisample_renderbuffer_resize_emulation Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Checker-imaging has been disabled via finch trial or the command line. Disabled Features: checker_imaging Version Information Data exported 9/15/2017, 12:57:23 AM Chrome version Chrome/61.0.3163.81 Operating system Android 6.0.1 Software rendering list version 13.10 Driver bug list version 10.28 ANGLE commit id 0d2ecb4ea992 2D graphics backend Skia/61 0eefc0552cfb5ac077560b7c2630c5bd475ea585- Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --prerender-from-omnibox=enabled --enable-dom-distiller --flag-switches-begin --flag-switches-end Driver Information Initialization time 151 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 530] Optimus false Optimus false AMD switchable false Driver vendor Driver version 145.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 4 Machine model name ONEPLUS A3000 Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 530 GL_VERSION OpenGL ES 3.2 V@145.0 (GIT@I8a8f1b7e8f) GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures Disabled Extensions GL_EXT_multisampled_render_to_texture GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Problem is only on.android, windows and linux no problem
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Sep 15 2017
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Sep 15 2017
@gmaruzz: Thanks for the report!! Could you please provide us the sample Credentials as it's asking for sign in and provide the OS & details of your device, if possible please navigate to chrome://crashes and add a Crash served I'd, that would help us in further triaging of the issue. Thanks!!
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Sep 15 2017
hello you can use whatever credentials: it asks for yourname and mail, and it does not check.
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Sep 15 2017
crash ids: d68e79a8d78ea76b 0e9bacf713e780bf
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Sep 15 2017
Thank you for providing more feedback. Adding requester "sandeepkumars@chromium.org" to the cc list and removing "Needs-Feedback" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Sep 15 2017
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Sep 18 2017
Unable to reproduce the issue in Android. No freezing behavior or crashes are observed. Steps Followed 1. Launched Browser 2. navigated to http://cantina.freeswitch.org/vc 3. signed into the website 3. No freezing behavior or crashes are observed. Chrome versions tested 61.0.3163.81 OS Android 8.0.0 Android Devices 8.0.0 Nexus 6P Build/OPR1.170623.011 @gmaruzz: Could you please try reproducing your issue and add recent Crash I'd's as the mentioned Crash I'd's have expired and add details of your device too for further triaging of the issue. Thanks!!
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Sep 20 2017
It is unable to resize video canvas... I believe you have not tried to actually use the pages I listed. Please login to: https://cantina.freeswitch.org/vc and then *** call 888 *** or login to: https://lab.opentelecomsolutions.com/easy and then click: *** call conference *** You will see that immediately or after a while all will freeze or crash Please, test it in an actual way, I found this problem starting with chrome 61 on all android phones. And before 61 no problem. Also, chrome on other platform (linux, windows) no problem Also, other browsers, FF, Opera, no problem both in android and in other platrforms
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Sep 20 2017
Thank you for providing more feedback. Adding requester "sandeepkumars@chromium.org" to the cc list and removing "Needs-Feedback" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Sep 29 2017
Any news?
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Sep 29 2017
If you go this page and clicl quixk scan, a very official webrtc exercise, it freeze: https://webrtchacks.github.io/WebRTC-Camera-Resolution/
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Sep 29 2017
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Oct 3 2017
So, is this bug still worked on, or I must open a new one?
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Oct 3 2017
Still I was unable to reproduce the issue using #61.0.3163.98 on 8.0.0 Pixel Build/OPR1 170623.027 with the above mentioned site's. No freezing or Crash is observed, able to see the video. Hence removing Needs-Bisect label, add it back if required. Requesting Blink>WebRTC team for further triaging of the issue. Thanks!!
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Oct 4 2017
I tested https://webrtchacks.github.io/WebRTC-Camera-Resolution/ with Pixel, Samsung S8, Moto X Force, and LG Flex 2 all running 61.0.3163.98 with various Android versions and it worked fine in all cases.
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Oct 6 2017
gmaruzz@: With what device and Chrome version can you reproduce a crash with a quick scan on https://webrtchacks.github.io/WebRTC-Camera-Resolution/ ?
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Oct 6 2017
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Oct 7 2017
for what it's worth I'm experiencing same issues as reporter on a Galaxy J7 V when dialing conference 888 at cantina.freeswitch.org... Things were working great on Android Chrome 56, but since 61, it's been having troubles... here are results of my device: Galaxy J7 V Android 7.0.0 Chrome 56.0.2924.87 (audio/video works fine) Chrome 61.0.3163.98 (audio works but can not get video, black screen) Chrome Beta 62.0.3202.45 (audio works but can not get video, black screen) Chrome Canary 63.0.3234.0 (audio works but can not get video, black screen, but at 40 second mark I saw a video frame appear)
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Oct 25 2017
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Oct 26 2017
Still waiting for a reply to #18. joshebosh@: Do you experience a similar freeze on https://webrtchacks.github.io/WebRTC-Camera-Resolution/ ?
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Mar 8 2018
***Bulk Edit*** There is no updates in the past few months, closing now. Feel free to reopen if needed. |
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Comment 1 by gmar...@gmail.com
, Sep 14 2017