Video color range not correctly expanded in dx9 (win 7) + nVidia GPU + hardware decoding on
Reported by
human.p...@gmail.com,
Sep 8 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/63.0.3208.0 Safari/537.36 Example URL: Steps to reproduce the problem: 1. Find a Win 7 (d3d9) machine with nVidia GPU. 2. Make sure everything is default (esp. with hardware accerlation on). 2. Open the attached video or https://www.youtube.com/watch?v=fcCX8ieV3Oc What is the expected behavior? The color should be close to the marked value, i.e. 0, 16, 235 and 255 replactively (values are not exact, due to rgb->yuv420 coversion when I was making the video). What went wrong? The color is "washed out" due to incorrect color range expansion. The video is in limited/studio range, but Chrome doesn't correclty expand it to full range when rendering. The 0,0,0 will became 16,16,16, and so on. The attached screenshot shows the color difference between Chrome, Firefox vs in a local video player (mpc). Did this work before? N/A Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? No Firefox Chrome version: 63.0.3208.0 Channel: canary OS Version: 6.1 (Windows 7, Windows Server 2008 R2) Flash Version: Contents of chrome://gpu: This is a long-standing bug in Win 7 + nVidia setup. You can find lots of mentioning of this bug by users all over the Internet in recent years. Initially it was tracked by issue 333619 (see my particular comment#98 there too), but later that issue got split into a few (particluarly, please see issue 576419 ). Since today, most of those saperate issues were closed by hubbe@, I feel like I would make another ticket to notice devs that this bug is still there. This bug is also reproducable on YouTube, Twtich or similar video websites: https://www.youtube.com/watch?v=fcCX8ieV3Oc This bug also exsits in Firefox, which is tracked by https://bugzilla.mozilla.org/show_bug.cgi?id=1161349 This bug cannot be reproduced in IE11 (with the YouTube link, since I can't seem to open local video with IE), but IE doesn't seem to support MSE so things might be different there. There is also a workaround, which is to manually set your (target) color range to full: in the NVIDIA Control Panel under: Video > Adjust video color settings,(1) choose which display (monitor) to change, and then (2) under "How do you make color adjustments" switch it from "With the video player settings" to "With the NVIDIA settings" and choose full range (0-255). Of course, this is not desirable as it could mess up other programs. As far as I know, this bug is D3D9 only, can't be produced on Win 10; and it's nVidia specific. But I can't confirm them 100%. What I can confirm is hardware video decoding is required to repro the bug. My connection to montior is via DVI, since some people report there are other issues with HDMI ports.
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Sep 8 2017
GPU info: Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vpx_decode disable_delayed_copy_nv12 disable_direct_composition disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190 Applied Workarounds: disable_dxgi_zero_copy_video Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319 Applied Workarounds: disable_dxgi_zero_copy_video Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vpx_decode Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 9/7/2017, 9:30:48 PM Chrome version Chrome/63.0.3208.0 Operating system Windows NT 6.1.7601 SP1 Software rendering list version 13.12 Driver bug list version 10.28 ANGLE commit id ad6e2b6a6810 2D graphics backend Skia/63 11f844e559bc536e2b1cb09d126af8fffe56f31c- Command Line "C:\Users\Administrator\AppData\Local\Google\Chrome SxS\Application\chrome.exe" --flag-switches-begin --disable-features=BackgroundVideoTrackOptimization --flag-switches-end Driver Information Initialization time 26 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x10de, DEVICE= 0x11c0 *ACTIVE* GPU1 VENDOR = 0x8086, DEVICE= 0x0412 Optimus false Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 23.0" Driver vendor NVIDIA Driver version 22.21.13.8494 Driver date 7-18-2017 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (NVIDIA GeForce GTX 660 Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.ad6e2b6a6810) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Google Inc. (adapter LUID: 000000000000b1cc) Window system binding version 1.4 (ANGLE 2.1.0.ad6e2b6a6810) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 11 dwHeight 1080 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 17808120 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized 已启用 szChipType GeForce GTX 660 szD3DStatusEnglish Enabled szD3DStatusLocalized 已启用 szDACType Integrated RAMDAC szDDIVersionEnglish 11 szDDIVersionLocalized 11 szDDStatusEnglish Enabled szDDStatusLocalized 已启用 szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription NVIDIA GeForce GTX 660 szDeviceId 0x11C0 szDeviceIdentifier {D7B71E3E-5280-11CF-C656-43151BC2DB35} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 1682 MB szDisplayMemoryLocalized 1682 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz) szDriverAssemblyVersion 22.21.13.8494 szDriverAttributes Final Retail szDriverDateEnglish 7/18/2017 19:37:17 szDriverDateLocalized 2017/7/18 19:37:17 szDriverLanguageEnglish English szDriverLanguageLocalized 英语(美国) szDriverModelEnglish WDDM 1.1 szDriverModelLocalized WDDM 1.1 szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um szDriverNodeStrongName oem9.inf:NVIDIA_Devices.NTamd64.6.1:Section028:22.21.13.8494:pci\ven_10de&dev_11c0 szDriverSignDate szDriverVersion 22.21.0013.8494 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_354E1458&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{A4EF703B-9C23-4401-8D66-F5E61A268C7E}\0000 szManufacturer NVIDIA szMiniVdd 暂缺 szMiniVddDateEnglish n/a szMiniVddDateLocalized 暂缺 szMonitorMaxRes szMonitorName 通用即插即用监视器 szNotesEnglish No problems found. szNotesLocalized 没有发现问题。 szOverlayEnglish Supported szRankOfInstalledDriver 00E62001 szRegHelpText szRevision szRevisionId 0x00A1 szSubSysId 0x354E1458 szTestResultD3D7English Not run szTestResultD3D7Localized 未运行 szTestResultD3D8English Not run szTestResultD3D8Localized 未运行 szTestResultD3D9English Not run szTestResultD3D9Localized 未运行 szTestResultDDEnglish Not run szTestResultDDLocalized 未运行 szVdd 暂缺 szVendorId 0x10DE Log Messages GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
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Sep 8 2017
Sorry for the double post, please remove issue 763222 which has a wrong title, thanks!
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Sep 8 2017
Test video.
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Sep 8 2017
Can you try chrome canary and see if the problem is still there?
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Sep 8 2017
Never mind, I see you did use chrome canary. I will look into it.
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Sep 8 2017
Issue 763222 has been merged into this issue.
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Sep 26 2017
It looks like your chrome is actually running on dx11, not d3d9. Could you try running chrome with --use-angle=d3d9 and see if the bug still occurs or not?
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Sep 27 2017
You're right, somehow I thought Win 7 doesn't have D3D11. But I just tested with `--use-angle=d3d9`, seam result (washed out color). Env: GL_VENDOR Google Inc. GL_RENDERER ANGLE (NVIDIA GeForce GTX 660 Direct3D9Ex vs_3_0 ps_3_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.1f9d68437c9d) Google Chrome 63.0.3223.8 (Official Build) canary (64-bit) (cohort: 64-Bit) Tested with video in comment #4.
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Sep 27 2017
Could you post the information from chrome://version as well?
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Sep 27 2017
Also, could you try to see if this command line flag helps: --enable-features=video-blit-color-accuracy
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Sep 28 2017
Weird, I cannot produce this bug any more with today's new Canary (63.0.3225.0 (Official Build) canary (64-bit) (cohort: 64-Bit)). I guess some new changes? Anyway, here is my current chrome://version: https://gist.github.com/anonymous/dd05a17747107c786c612b17266d3f30 And about `--enable-features=video-blit-color-accuracy`: On Canary, it makes no difference because the default behavior is already correct; On Beta (Google Chrome 62.0.3202.38 (Official Build) beta (64-bit) (cohort: Beta) Revision 07acaf2e3d9da74d8348a65e7a2e5adf7ee4c662-refs/branch-heads/3202@{#463}), this flag DOES fix the color.
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Oct 3 2017
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