CanvasRenderingContext2D#clip() costs long time
Reported by
hyri...@gmail.com,
Aug 30 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.113 Safari/537.36 Example URL: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip Steps to reproduce the problem: 1. goto https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip 2. at the live example below, edit the code (like adding useless spaces, just want to trigger refreshing) 3. repeat 2. about 10 times What is the expected behavior? The page will be stucked for 2~3 seconds. What went wrong? Viewing Developer Tools > Performance, it says `ctx.clip()` costs such a long time. While firefox nightly (sorry for I only having this version of firefox) works well. Does it occur on multiple sites: No Is it a problem with a plugin? N/A Did this work before? N/A Does this work in other browsers? Yes Chrome version: 60.0.3112.113 Channel: stable OS Version: 10.0 Flash Version: Shockwave Flash 26.0 r0
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Oct 2 2017
Not a P1-regression because it regressed in M-50, way back when, and it's not affecting, to our knowledge, a lot of users. Also marking Untriaged to get some Canvas team eyes on this.
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Oct 2 2017
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Aug 1
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Comment 1 by brajkumar@chromium.org
, Aug 31 2017Components: Blink>Canvas
Labels: -Pri-2 -Type-Compat M-62 hasbisect OS-Linux OS-Mac Pri-1 Type-Bug-Regression
Owner: jinho.b...@samsung.com
Status: Assigned (was: Unconfirmed)