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Corrupted canvas rendering in Granblue Fantasy
Reported by
k...@luminance.org,
Aug 27 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:56.0) Gecko/20100101 Firefox/56.0 Example URL: http://game.granbluefantasy.jp/#casino/game/poker/200040 Steps to reproduce the problem: 1. Log into Granblue Fantasy (your account probably needs to pass the tutorial, but I'm not sure) 2. Visit the specific URL to start a game of poker 3. Click Deal What is the expected behavior? Correct rendering What went wrong? In canary, once the hand is dealt the rendering of the cards is severely glitched. Screenshots included. Did this work before? Yes 60.0.3112.113 (Official Build) (64-bit) (cohort: win_60_113) Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 62.0.3197.0 (Official Build) canary (64-bit) (cohort: 64-Bit) Channel: canary OS Version: 10.0 Flash Version: Contents of chrome://gpu: Note: To properly save this page, select the "Webpage, Complete" option in the Save File dialog. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_delayed_copy_nv12 disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319 Applied Workarounds: disable_dxgi_zero_copy_video Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Checker-imaging has been disabled via finch trial or the command line. Disabled Features: checker_imaging Version Information Data exported 8/27/2017, 4:41:24 PM Chrome version Chrome/62.0.3197.0 Operating system Windows NT 10.0.15063 Software rendering list version 13.12 Driver bug list version 10.26 ANGLE commit id 2c1183bb07b9 2D graphics backend Skia/62 445b5573613179c10d5d9c28f82aa8ed94390aea- Command Line "C:\Users\Katelyn\AppData\Local\Google\Chrome SxS\Application\chrome.exe" --flag-switches-begin --flag-switches-end Driver Information Initialization time 118 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x10de, DEVICE= 0x1b80 Optimus false Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY2 26.9" Diagonal Monitor Size of \\.\DISPLAY1 27.0" Driver vendor NVIDIA Driver version 22.21.13.8541 Driver date 8-21-2017 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.2c1183bb07b9) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_multiview GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Google Inc. (adapter LUID: 00000000000064e4) Window system binding version 1.4 (ANGLE 2.1.0.2c1183bb07b9) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 2160 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 3840 iAdapter 0 lDriverSize 893272 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType GeForce GTX 1080 szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1080 szDeviceId 0x1B80 szDeviceIdentifier {D7B71E3E-58C0-11CF-AF7A-8E411BC2DB35} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 40797 MB szDisplayMemoryLocalized 40797 MB szDisplayModeEnglish 3840 x 2160 (32 bit) (60Hz) szDisplayModeLocalized 3840 x 2160 (32 bit) (60Hz) szDriverAssemblyVersion 22.21.13.8541 szDriverAttributes Final Retail szDriverDateEnglish 8/20/2017 17:00:00 szDriverDateLocalized 8/20/2017 17:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.2 szDriverModelLocalized WDDM 2.2 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll szDriverNodeStrongName oem75.inf:0f066de361856a84:Section094:22.21.13.8541:pci\ven_10de&dev_1b80 szDriverSignDate Unknown szDriverVersion 22.21.0013.8541 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_61833842&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{E0C4AE34-2A6C-4BDE-8BD7-FB9D7BC5FFB7}\0000 szManufacturer NVIDIA szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00D12001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x61833842 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x10DE 1 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 2160 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 3840 iAdapter 1 lDriverSize 893272 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType GeForce GTX 1080 szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1080 szDeviceId 0x1B80 szDeviceIdentifier {D7B71E3E-58C0-11CF-AF7A-8E411BC2DB35} szDeviceName \\.\DISPLAY2 szDisplayMemoryEnglish 40797 MB szDisplayMemoryLocalized 40797 MB szDisplayModeEnglish 3840 x 2160 (32 bit) (60Hz) szDisplayModeLocalized 3840 x 2160 (32 bit) (60Hz) szDriverAssemblyVersion 22.21.13.8541 szDriverAttributes Final Retail szDriverDateEnglish 8/20/2017 17:00:00 szDriverDateLocalized 8/20/2017 17:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.2 szDriverModelLocalized WDDM 2.2 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ce1961376673184c\nvldumdx.dll szDriverNodeStrongName oem75.inf:0f066de361856a84:Section094:22.21.13.8541:pci\ven_10de&dev_1b80 szDriverSignDate Unknown szDriverVersion 22.21.0013.8541 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_61833842&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{E0C4AE34-2A6C-4BDE-8BD7-FB9D7BC5FFB7}\0001 szManufacturer NVIDIA szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Dell P2715Q (DP4k60) szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00D12001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x61833842 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x10DE Log Messages [11824:21636:0827/163826.953:WARNING:angle_platform_impl.cc(51)] : rx::HLSLCompiler::compileToBinary(228): C:\fakepath(71,11-35): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(95,11-35): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
,
Aug 28 2017
Able to reproduce the issue on the latest canary(62.0.3197.0) on Windows-10. Same worked fine on the Mac OS 10.12.6 and Linux Ubuntu 14.04. Regressed in M-62. Last good build: 62.0.3194.0 First bad build: 62.0.3196.0(no 62.0.3195.0) Changelog: ========= https://chromium.googlesource.com/chromium/src/+log/61f09f37c6d4a16378cf7de73a94bf2562a73232..52f8498a3f98cbd91c893ddb2157326fe5fdad93 Angle roll: =========== https://chromium.googlesource.com/angle/angle.git/+log/5e424fa..2c1183b Jamie@: Could this be related to any of your changes from the above angle roll.
,
Aug 28 2017
I have no idea how to repro this - I tried to do the tutorial, but I can't seem to make an account -- all the services that require a linked account are in Japanese and/or restrict accounts to Japan. kg@luminance.org you'll need to help here. Also not seeing the external dependency label any more, but this needs it.
,
Aug 28 2017
Is there a way to record a trace of the drawing operations for you so that you don't have to login and play the game? If not, would it work for me to provide an account?
,
Aug 28 2017
I don't have a good way to record a trace unfortunately. If you could provide me an unsecured account that has no confidental password or information, I can try with that. I tried a bit more and wasn't able to link an account with the website.
,
Aug 28 2017
What you want to do is click the 'mobage' login option, and then click to log in with G+ (it uses the regular oauth login path, I think?). I've been playing using my personal gmail account. That should bump you into a tutorial, and I *think* you can just go straight to the poker mode from there by hitting the URL in the bug, but I'm not certain it will work with a new account. I'll find some time to make an account for testing this bug, though.
,
Aug 28 2017
Just noticed that the world map screen is also mangled. And if I turn off hardware acceleration, everything looks right. The url for that is http://game.granbluefantasy.jp/#quest/index , and I think you would have access to that with a brand new account.
,
Aug 29 2017
I am able to reproduce this without any log in. Navigated to http://game.granbluefantasy.jp/ and clicked the 2nd button which directs to http://game.granbluefantasy.jp/#tutorial/3 and we can see the glitches there. Attached is the screen-cast of the same.
,
Aug 29 2017
Ajha thanks. I tried in Canary and I could see the rendering problems immediately. I was using my main browser which was a 60-release and it didn't demonstrate the issue. I'll try to do a bisect.
,
Aug 29 2017
I wasn't able to do a full bisect since I'm off-corp on my Windows machine, but it turned up this regression range: https://chromium.googlesource.com/chromium/src/+log/d4efc5e1bec1e48b561f07cabc01e6f951462c67..0cd2ca1dd423a27370ffd85c950ca8536fb24f64 Which as this ANGLE roll: https://chromium.googlesource.com/angle/angle.git/+log/5e424fa..2c1183b And I immediately would suspect this CL: https://chromium.googlesource.com/angle/angle.git/+/abf66fb35d23734ac969eea4665f755d9f7e45d2 Going to investigate.
,
Aug 29 2017
I can confirm it was my change. Going to quickly look and see if I can figure it out. If not, I'll disable my optimization.
,
Aug 29 2017
,
Aug 29 2017
The following revision refers to this bug: https://chromium.googlesource.com/angle/angle/+/77d4d4da902464aeffcbaa7ade5b42c2012d63ee commit 77d4d4da902464aeffcbaa7ade5b42c2012d63ee Author: Jamie Madill <jmadill@chromium.org> Date: Tue Aug 29 21:39:39 2017 D3D11: Temporarily disable vertex array dirty bits. In some cases we could end up with bufferSubData updates being left in staging buffers during a draw call. Currently we rely on InputLayoutCache::applyVertexBuffers to flush all pending buffer updates, but this could be done in VertexArray11::syncState, or even in the draw call sync state. BUG= angleproject:1156 BUG= chromium:759403 Change-Id: I7019425f874414bf5857b825ddae7e022750c759 Reviewed-on: https://chromium-review.googlesource.com/642057 Reviewed-by: Jamie Madill <jmadill@chromium.org> [modify] https://crrev.com/77d4d4da902464aeffcbaa7ade5b42c2012d63ee/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
,
Aug 29 2017
https://chromium-review.googlesource.com/c/chromium/src/+/642348 should roll in the fix shortly. ajha did this CL make it into a dev release that we need to merge out to?
,
Aug 29 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/fa614d157ae2bef60949cf4a30b1600197ab2ce5 commit fa614d157ae2bef60949cf4a30b1600197ab2ce5 Author: Jamie Madill <jmadill@chromium.org> Date: Tue Aug 29 23:27:24 2017 Roll ANGLE a42a4e5..77d4d4d https://chromium.googlesource.com/angle/angle.git/+log/a42a4e5..77d4d4d BUG= chromium:759403 TBR=geofflang@chromium.org TEST=bots CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.win:win_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel Change-Id: I473b567a0efd445d5e28723fbc950d68de76cc33 Reviewed-on: https://chromium-review.googlesource.com/642348 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Cr-Commit-Position: refs/heads/master@{#498282} [modify] https://crrev.com/fa614d157ae2bef60949cf4a30b1600197ab2ce5/DEPS
,
Aug 30 2017
CL missed the yesterday's Dev release 62.0.3198.0. This however is working fine on the latest canary(62.0.3200.0) of Windows-10. Hence adding the verified label.
,
Aug 30 2017
Thanks. Going to request a merge. The fix is quite minimal (https://chromium-review.googlesource.com/642057) and fixes a pretty large regression.
,
Aug 30 2017
This bug requires manual review: We don't branch M62 until 2017-08-31. Please contact the milestone owner if you have questions. Owners: amineer@(Android), cmasso@(iOS), bhthompson@(ChromeOS), abdulsyed@(Desktop) For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
,
Aug 30 2017
M62 is not branched yet. |
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Comment 1 by phistuck@chromium.org
, Aug 28 2017