Cache render surface in hide animation. |
||
Issue descriptionCache render surface in hide animation by using the new CacheRenderSurface() function in ScopedHidingAnimationSettings.
,
Sep 7 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/fb6613a035e615799d30f141cc4d140dc06d134f commit fb6613a035e615799d30f141cc4d140dc06d134f Author: wutao <wutao@chromium.org> Date: Thu Sep 07 21:43:36 2017 CrOS: Cache render surface in hide animation. Cache render surface in animation can improve the UI performance significantly. We have built up fundamental blocks already. In this cl, we are caching the render surface in hide animation. Performance improvement: Linux build: ~30% KEVIN: ~15% Bug: 756693 , 753224 Test: Tested improvement with/out cache. Change-Id: I539a8407ae9742593a4a44de8f2542fb5f2630f9 Reviewed-on: https://chromium-review.googlesource.com/620132 Commit-Queue: Tao Wu <wutao@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Reviewed-by: Scott Violet <sky@chromium.org> Reviewed-by: David Reveman <reveman@chromium.org> Cr-Commit-Position: refs/heads/master@{#500398} [modify] https://crrev.com/fb6613a035e615799d30f141cc4d140dc06d134f/ui/wm/core/window_animations.cc
,
Oct 11 2017
|
||
►
Sign in to add a comment |
||
Comment 1 by wutao@chromium.org
, Aug 18 2017