Add an UMA for how much discardable and GPU memory is "wasted" due to image decodes |
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Issue descriptionMetric: (image_decode_width * image_decode_height * bits_per_pixel) / (image_screen_pixels_width * image_screen_pixels_height * bits_per_pixel) image_screen_pixels_width is the width in pixels of the screen area that the image actually takes when drawn. ditto for height bits_per_pixel is the pixel bitdepth. This will vary on low-end devices. |
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