Video and ads pause when Chrome browser tab is switched on Android
Reported by
smarajit...@gmail.com,
Jul 12 2017
|
|
Issue descriptionExample URL: http://www.news.com.au/finance/work/leaders/donald-trump-jr-releases-email-chain-about-meeting-with-russian-lawyer/news-story/59f1ff4eb68edeb0a9284b18ad7f9612 Steps to reproduce the problem: 1. play video on Android Chrome (above URL or Youtube) 2. while video is playing switch chrome tabs. the video stops/pauses What is the expected behavior? video continues to play when tabs switched on Android Chrome, as videos continues to play on IOS Mac OS Chrome or even Android Firefox What went wrong? video pauses when tab is switched in Chrome Android only Did this work before? N/A Is it a problem with Flash or HTML5? N/A Does this work in other browsers? Yes Chrome version: 59.0.3071.125 Channel: n/a OS Version: 6.0.1 Flash Version: Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Software only, hardware acceleration unavailable WebGL: Hardware accelerated WebGL2: Unavailable Driver Bug Workarounds clear_uniforms_before_first_program_use disable_chromium_framebuffer_multisample disable_depth_texture disable_framebuffer_cmaa disable_program_cache disable_program_caching_for_transform_feedback disable_timestamp_queries force_cube_map_positive_x_allocation force_update_scissor_state_when_binding_fbo0 max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing disallow_large_instanced_draw Problems Detected MediaCodec is still too buggy to use for encoding (b/11536167): 615108 Disabled Features: accelerated_video_encode MSAA and depth texture buggy on Adreno 3xx, also disable WebGL2: 449116, 698197 Disabled Features: webgl2 Disable depth textures on older Qualcomm GPUs (legacy blacklist entry, original problem unclear): 682075 Applied Workarounds: disable_depth_texture Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args EXT_disjoint_timer_query fails after 2 queries on adreno 3xx in lollypop: 477514 Applied Workarounds: disable_timestamp_queries glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Program binaries contain incorrect bound attribute locations on Adreno 3xx GPUs: 510637 Applied Workarounds: disable_program_cache Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds: disable_program_caching_for_transform_feedback Some Adreno 3xx don't setup scissor state correctly when FBO0 is bound, nor support MSAA properly.: 670607, 682075, 696627, 698197, 707839 Applied Workarounds: disable_chromium_framebuffer_multisample, force_update_scissor_state_when_binding_fbo0 Very large instanced draw calls crash on some Adreno 3xx drivers: 701682 Applied Workarounds: disallow_large_instanced_draw Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 7/12/2017, 2:48:59 PM Chrome version Chrome/59.0.3071.125 Operating system Android 6.0.1 Software rendering list version 13.8 Driver bug list version 10.102 ANGLE commit id a9042d3c1952 2D graphics backend Skia/59 ef6f9c65527412ec4057ea0551f2e051beb94d32 Command Line Args --top-controls-show-threshold=0.27 --top-controls-hide-threshold=0.17 --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --prerender-from-omnibox=enabled --enable-dom-distiller --flag-switches-begin --flag-switches-end Driver Information Initialization time 156 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 320] Optimus false Optimus false AMD switchable false Driver vendor Driver version 127.0 Driver date Pixel shader version 3.00 Vertex shader version 3.00 Max. MSAA samples 4 Machine model name Nexus 7 Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 320 GL_VERSION OpenGL ES 3.0 V@127.0 AU@ (GIT@I96aee987eb) GL_EXTENSIONS GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_depth_texture Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Is this expected behavior on Chrome Android?
,
Jul 12 2017
I see, but is this expected behavior for Chrome on Android only? Videos (Youtube and others) seem to play in the background when tabs are switched on Mac Chrome. |
|
►
Sign in to add a comment |
|
Comment 1 by mlamouri@chromium.org
, Jul 12 2017