webm contrast / brightness are off
Reported by
cheron....@gmail.com,
Jul 9 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.115 Safari/537.36 Example URL: https://jsfiddle.net/qohpg4fp/2/ Steps to reproduce the problem: 1. open url 2. compare each video colors 3. What is the expected behavior? All vp8, vp9 and h264 videos should have similar contrasts to source. What went wrong? vp8 and vp9 videos contrast / brightness are clearly off while h264 tones are way better. Firefox behaves as expected, seems to be a chrome related issue. Did this work before? Yes ? Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 59.0.3071.115 Channel: stable OS Version: OS X 10.12.5 Flash Version: Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Hardware accelerated Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds add_and_true_to_loop_condition adjust_src_dst_region_for_blitframebuffer decode_encode_srgb_for_generatemipmap disable_framebuffer_cmaa disable_multimonitor_multisampling disable_webgl_rgb_multisampling_usage emulate_abs_int_function emulate_isnan_on_float get_frag_data_info_bug init_two_cube_map_levels_before_copyteximage msaa_is_slow pack_parameters_workaround_with_pack_buffer rebind_transform_feedback_before_resume regenerate_struct_names remove_invariant_and_centroid_for_essl3 rewrite_texelfetchoffset_to_texelfetch scalarize_vec_and_mat_constructor_args set_zero_level_before_generating_mipmap unfold_short_circuit_as_ternary_operation unpack_alignment_workaround_with_unpack_buffer unpack_image_height_workaround_with_unpack_buffer use_intermediary_for_copy_texture_image use_unused_standard_shared_blocks Problems Detected Multisampling is buggy on OSX when multiple monitors are connected: 237931 Applied Workarounds: disable_multimonitor_multisampling Unfold short circuit on Mac OS X: 307751 Applied Workarounds: unfold_short_circuit_as_ternary_operation Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Mac drivers handle struct scopes incorrectly: 403957 Applied Workarounds: regenerate_struct_names On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499 Applied Workarounds: set_zero_level_before_generating_mipmap Pack parameters work incorrectly with pack buffer bound: 563714 Applied Workarounds: pack_parameters_workaround_with_pack_buffer Alignment works incorrectly with unpack buffer bound: 563714 Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777 Applied Workarounds: use_intermediary_for_copy_texture_image Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130 Applied Workarounds: disable_webgl_rgb_multisampling_usage Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa glGetFragData{Location|Index} works incorrectly on Max: 638340 Applied Workarounds: get_frag_data_info_bug glResumeTransformFeedback works incorrectly on Intel GPUs: 638514 Applied Workarounds: rebind_transform_feedback_before_resume Result of abs(i) where i is an integer in vertex shader is wrong: 642227 Applied Workarounds: emulate_abs_int_function Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605 Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch Rewrite condition in for and while loops for Intel Mac: 644669 Applied Workarounds: add_and_true_to_loop_condition Emulate GLSL function isnan() on Intel Mac: 650547 Applied Workarounds: emulate_isnan_on_float Decode and encode before generateMipmap for srgb format textures on macosx: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Init first two levels before CopyTexImage2D for cube map texture on Intel Mac 10.12: 648197 Applied Workarounds: init_two_cube_map_levels_before_copyteximage Insert statements to reference all members in unused std140/shared blocks on Mac: 618464 Applied Workarounds: use_unused_standard_shared_blocks Tex(Sub)Image3D performs incorrectly when uploading from unpack buffer with GL_UNPACK_IMAGE_HEIGHT greater than zero on Intel Macs: 654258 Applied Workarounds: unpack_image_height_workaround_with_unpack_buffer adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740 Applied Workarounds: adjust_src_dst_region_for_blitframebuffer Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129 Applied Workarounds: remove_invariant_and_centroid_for_essl3 Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Version Information Data exported 09/07/2017, 17:36:40 Chrome version Chrome/59.0.3071.115 Operating system Mac OS X 10.12.5 Software rendering list version 13.8 Driver bug list version 10.102 ANGLE commit id a9042d3c1952 2D graphics backend Skia/59 ef6f9c65527412ec4057ea0551f2e051beb94d32 Command Line Args Chrome.app/Contents/MacOS/Google Chrome -psn_0_40970 --restore-last-session --flag-switches-begin --enable-devtools-experiments --enable-tab-audio-muting --flag-switches-end Driver Information Initialization time 404 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed true GPU0 VENDOR = 0x8086, DEVICE= 0x1926 *ACTIVE* Optimus false Optimus false AMD switchable false Driver vendor Driver version 10.25.13 Driver date Pixel shader version 4.10 Vertex shader version 4.10 Max. MSAA samples 16 Machine model name MacBookPro Machine model version 13.1 GL_VENDOR Intel Inc. GL_RENDERER Intel(R) Iris(TM) Graphics 540 GL_VERSION 4.1 INTEL-10.25.13 GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x0000 GPU process crash count 0 Compositor Information Tile Update Mode Zero-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT RGBA_F16 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT YVU_420 Software only YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT Log Messages [337:775:0707/122142.273012:ERROR:gles2_cmd_decoder.cc(9703)] : [.Offscreen-For-WebGL-0x7fa1fc07d400]RENDER WARNING: there is no texture bound to the unit 3 [337:775:0707/122155.215545:ERROR:gles2_cmd_decoder.cc(9703)] : [.Offscreen-For-WebGL-0x7fa1fc0c2800]RENDER WARNING: there is no texture bound to the unit 3 [337:775:0707/122155.226350:ERROR:gles2_cmd_decoder.cc(9703)] : [.Offscreen-For-WebGL-0x7fa1fc0c2800]RENDER WARNING: there is no texture bound to the unit 3 [337:775:0707/135933.827181:ERROR:latency_info.cc(155)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 890 is too big. [337:775:0707/142848.716209:ERROR:gles2_cmd_decoder.cc(17766)] : [.RenderCompositor-0x7ff33d01e600]GL ERROR :GL_INVALID_OPERATION : glBindTexImage2DCHROMIUM: no image found with the given ID [337:775:0707/142848.716265:ERROR:texture_manager.cc(2728)] : [.RenderCompositor-0x7ff33d01e600]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level 0 does not exist [337:775:0707/142848.716432:ERROR:gles2_cmd_decoder.cc(17766)] : [.RenderCompositor-0x7ff33d01e600]GL ERROR :GL_INVALID_OPERATION : glBindTexImage2DCHROMIUM: no image found with the given ID [337:775:0707/142848.716457:ERROR:texture_manager.cc(2728)] : [.RenderCompositor-0x7ff33d01e600]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level 0 does not exist [337:775:0707/142848.716624:ERROR:gles2_cmd_decoder.cc(17766)] : [.RenderCompositor-0x7ff33d01e600]GL ERROR :GL_INVALID_OPERATION : glBindTexImage2DCHROMIUM: no image found with the given ID [337:775:0707/142848.716647:ERROR:texture_manager.cc(2728)] : [.RenderCompositor-0x7ff33d01e600]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level 0 does not exist [337:775:0707/183541.860665:ERROR:gles2_cmd_decoder.cc(9703)] : [.Offscreen-For-WebGL-0x7f80f985bc00]RENDER WARNING: there is no texture bound to the unit 3 [337:775:0707/183541.872778:ERROR:gles2_cmd_decoder.cc(9703)] : [.Offscreen-For-WebGL-0x7f80f985bc00]RENDER WARNING: there is no texture bound to the unit 3 [337:775:0708/005553.643596:ERROR:latency_info.cc(155)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 417 is too big. [337:128235:0708/144750.465074:ERROR:vt_video_decode_accelerator_mac.cc(655)] : Illegal attempt to decode without IDR. Discarding decode requests until next IDR. [337:775:0708/232858.190835:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/232858.191234:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/232858.191336:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/232858.191430:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/232858.191525:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233018.666541:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233018.666631:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233018.666697:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233018.666746:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233018.666795:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233020.656758:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233020.656824:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233020.656871:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233020.656931:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0708/233020.656996:ERROR:texture_manager.cc(2434)] : [.PPAPIContext]GL ERROR :GL_INVALID_ENUM : glTexImage2D: target was GL_TEXTURE_RECTANGLE_ARB [337:775:0709/122428.580633:ERROR:gles2_cmd_decoder.cc(9703)] : [.Offscreen-For-WebGL-0x7fb6d00da800]RENDER WARNING: there is no texture bound to the unit 3 [337:126643:0709/141705.892793:ERROR:vt_video_decode_accelerator_mac.cc(655)] : Illegal attempt to decode without IDR. Discarding decode requests until next IDR.
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Jul 10 2017
As a temporary work around, applying an opacity seems to fix the rendering issue. @see https://jsfiddle.net/qohpg4fp/8/
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Jul 10 2017
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Jul 10 2017
cheron.leo@gmail.com, what ICC profile do you use for your monitor?
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Jul 10 2017
Default Apple ICC.
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Jul 11 2017
I am able to see the behavior and difference in Chrome and Firefox rendering of the jsfiddle https://jsfiddle.net/qohpg4fp/2/ as tested on chrome canary version(61.0.3154.0), Firefox and older chrome version(45.0.2454.101) on MacBook Air OS 10.12.5. Not seeing any difference in rendering on older and newer chrome versions(screenshot attached). Assuming this to be Non-regression issue on Chrome. Marking this as Untriaged and keeping the bisect label for review of the attached screenshot.
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Jul 12 2017
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Jul 13 2017
Removing the needs-bisect label for now as not seeing much difference b/w the latest as well old chrome versions and this seems to be Non-regressed behavior.
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Mar 9 2018
Lots of progress on color accuracy in chrome. Is this still an issue?
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Mar 9 2018
It is indeed way better than when I reported the issue. Issue might be closed. Thanks.
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Mar 9 2018
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Comment 1 by nyerramilli@chromium.org
, Jul 10 2017