Drop overlays when player's frame is hidden. |
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Issue descriptionwe don't want to hold onto overlays when the player frame is hidden, since they can consume an MDP lane depending on the compositor surface's eOpaque flag. they also, of course, consume an overlay. we should signal to AVDA when the frame is hidden, and drop the overlay immediately. note that the AVDA instance will also be suspended, but the VideoFrames would still refer to the overlay.
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Jul 12 2017
liberato@, isn't this fixed?
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Jul 12 2017
yes, thanks! |
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Comment 1 by bugdroid1@chromium.org
, Jun 27 2017