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Chrome crashes with a cc gl context error at startup when using debug build flags |
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Issue descriptionChrome Version: Started showing up 6/20. OS: Android, both N and O What steps will reproduce the problem? (1) Use the following gn arg flags to build chrome is_debug = true symbol_level = 2 android_full_debug = true (2) build monochrome_public_apk, push to device (3) start Chrome What is the expected result? Chrome starts and allows browsing What happens instead? Crash, see attached stack trace This is appears to be graphics related (from the stack trace), but getting about:gpu will be in a follow up comment. Adding to blink compositing as the stack fails in cc, but I'm not sure if there is a better component.
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Jun 26 2017
about://gpu Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds broken_egl_image_ref_counting clear_uniforms_before_first_program_use disable_framebuffer_cmaa disable_program_caching_for_transform_feedback force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 multisample_renderbuffer_resize_emulation scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 EGLImage ref counting across EGLContext/threads is broken: 585250 Applied Workarounds: broken_egl_image_ref_counting Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds: disable_program_caching_for_transform_feedback Multisampled color renderbuffers can't be resized on Qualcomm 4xx/5xx: 696126 Applied Workarounds: multisample_renderbuffer_resize_emulation Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 6/26/2017, 1:53:51 PM Chrome version Chrome/61.0.3142.0 Operating system Android 8.0.0 Software rendering list version 13.8 Driver bug list version 10.16 ANGLE commit id 579d8c7dfcfa 2D graphics backend Skia/61 8744405448b9402e1368aebd321c4f555543301a- Command Line _ --enable-vr-shell-dev --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --prerender-from-omnibox=enabled --enable-dom-distiller --flag-switches-begin --enable-features=VrCustomTabBrowsing,VrShell --flag-switches-end Driver Information Initialization time 205 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 530] Optimus false Optimus false AMD switchable false Driver vendor Driver version 225.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 4 Machine model name Pixel Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 530 GL_VERSION OpenGL ES 3.2 V@225.0 (GIT@2359e36, I1690059165) (Date:06/22/17) GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_ARB_texture_barrier GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_framebuffer_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only
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Jun 26 2017
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Jun 27 2017
This cold be a change in CC shaders, or a GPU service change. I'm not seeing recent changes to GLRenderer shaders. amp@ would you mind adding more logging to diagnose why ProgramBindingBase::Init is failing?
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Jun 27 2017
Sure, I realize now that I had verbose logging turned off. I'm working on another change, but once I finish that I'll switch back to a debug build and repro with more logging turned on (I don't use logging flags much so if there is a specific format I should set things to, let me know).
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Jun 27 2017
Attached is verbose log trimmed to as small as I could make it (from just before starting Chrome to just after it crashed). However, I just reread #4 and realized I may have misinterpreted it, did you want me to make code changes to log what is going on there?
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Jun 30 2017
06-27 11:26:11.423 9554 9554 E chromium: [ERROR:program_binding.cc(230)] Error compiling shader: ERROR: 0:2: '' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: 'À' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: 'ÿ' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: '¸' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: '' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: 'À' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: 'ÿ' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: '¸' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: '' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: 'À' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:2: 'ÿ' : invalid character 06-27 11:26:11.423 9554 9554 E chromium: ERROR: 0:? : '' : syntax error 06-27 11:26:11.423 9554 9554 E chromium: 06-27 11:26:11.423 9554 9554 E chromium: shader program: #define LutLookup texture2D 06-27 11:26:11.423 9554 9554 E chromium: Àÿ¸Àÿ¸Àÿ 06-27 11:26:11.464 9554 9554 F chromium: [FATAL:program_binding.h(409)] Check failed: IsContextLost(context_provider->ContextGL()). That looks very surprising. Could you add a base::debug::StackTrace to that check to see which shader is causing this?
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Jul 5 2017
I'm not sure if I did things correctly, but when I added in a debug:StackTrace it wasn't able to resolve it to anything useful. The below is all I get after passing it through third_party/android_platform/development/scripts/stack: Stack Trace: RELADDR FUNCTION FILE:LINE 014d00d7 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04fa61a1 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04fa2c91 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f9ccc9 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f95c1f <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f939b7 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f92d9d <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f89c49 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f88d9d <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 04f888eb <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05339f2b <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0533eef3 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0533e3dd <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0533de49 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05340f4d <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05340eeb <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05340eab <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05340e2f <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0534225f <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05341f43 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05340f4d <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05342077 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05342037 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 05341fbb <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 014ac2b1 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 014d0ebf <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0151d02b <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0151d3c3 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0151d919 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 01520957 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 0152082d <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/base.apk 00054125 <unknown> /data/app/org.chromium.chrome-3B_NAtBzn9VvCXTqgEtPMg==/oat/arm/base.odex I'm not familiar at all with the code here (and am still pretty new to c++ in general), so it's entirely possible I screwed something up when trying to get the stack trace.
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Jul 7 2017
I think we just need somebody on the gpu team to debug this on Android themselves.
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Jul 21 2017
weiliangc: could you investigate?
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Nov 24 2017
Wei, any update on this? Thanks!
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Jan 11 2018
Wei, any update here? If you don't have time to look at this assign to me and I'll re-triage.
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Feb 26 2018
gpu triage: taking ericrk@'s offer; assigning to ericrk@ to re-triage for p1 bug.
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Aug 14
Vikas, can you take a look at this and see if the issue still exists? If so, can you try to find a solution? Thanks!
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Aug 14
sure I am looking at it.. |
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Comment 1 by amp@chromium.org
, Jun 26 2017