WebGL/asm.js performance degradation
Reported by
ste...@unity3d.com,
Jun 22 2017
|
||
Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.40 Safari/537.36 Example URL: files.unity3d.com/stefan/webgl/5.6-final-asm/index.html Steps to reproduce the problem: 1. go to files.unity3d.com/stefan/webgl/5.6-final-asm/index.html 2. press start in the loaded menu and let the benchmark run until it finishes 3. repeat the same for released version 59 or Canary61 What is the expected behavior? The performance should be the same or better. What went wrong? The performance in Chrome60 beta is way worse than in the released version Chrome59. Does it occur on multiple sites: Yes Is it a problem with a plugin? No Did this work before? Yes 59 Does this work in other browsers? Yes Chrome version: 60.0.3112.40 Channel: beta OS Version: 10.0 Flash Version: Performance improves in Canary 61 over Chrome59, so well done there I guess :)
,
Jun 23 2017
CC'ing a few WebAssembly folks. Hopefully this is easy to track down. |
||
►
Sign in to add a comment |
||
Comment 1 by bokan@chromium.org
, Jun 22 2017