Currently we use the hijack canvas to provide the image to use for raster given the painted image, but its a canvas override so we only see the SkImage.
In order to select the SkImage based on the frame index we need this step to have a PaintImage. I think in general there are a lot of things we do with images during playback for raster (SkipImageCanvas, ImageHijackCanvas, skipping checkered images in the hijack canvas), and it would be nice to have a single interface that is used by the PaintOpBuffer directly instead of going through a canvas override.
Comment 1 by khushals...@chromium.org
, Jul 21 2017Labels: I
Owner: khushals...@chromium.org
Status: Started (was: Available)