WebGL rendering bug on DX11 path (DX9 is fine) |
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Issue descriptionChrome Version: 58.0.3029.110 OS: Windows 10 GPU: Intel HD Graphics 530 What steps will reproduce the problem? (1) Open the attached file What is the expected result? Running WebGL content in Chrome in DX11 mode should look the same as in DX9 mode. What happens instead? Running WebGL content in Chrome in DX11 mode has some bug that messes up the rendering. Running Chrome in DX9 mode works fine (i.e. doesn't demonstrate this bug). The attached file is a captured trace from a document loading in Figma (www.figma.com). We noticed this issue while testing our app Windows. Also worth noting: both Edge and Firefox also have this bug. Please use labels and text to provide additional information. For graphics-related bugs, please copy/paste the contents of the about:gpu page at the end of this report.
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Nov 3 2017
Can you have a look please Geoff?
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Nov 3 2017
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Nov 6 2017
It seems to be related to MSAA/CMAA issue, cc to Xinghua to keep an eye on this.
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Nov 6 2017
It is not MSAA/CMAA issue. It seems that one shader program(WebGLPrograms[7]) is failure to compile/link.
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Feb 21 2018
Appears to work now. |
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Comment 1 by dtapu...@chromium.org
, Nov 1 2017