These tests have been consistently failing on multiple GPU FYI bots. Links to a few failing builds with the first failures:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Debug%20%28Intel%20HD%20530%29/builds/985
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28AMD%29/builds/2222
Here is an output of the failure log:
[ RUN ] GLES2ConformTest.GL2Tests_glGetShaderInfoLog_2_0_input_run
[4072:3624:0613/222954.449:22238379:ERROR:gles2_conform_test.cc(122)] Running GTF (Graphics Test Framework)
egl_vendor: Google Inc.
egl_version: 1.4
ConfigID: -1 RGBA bits( 0, 0, 0, 0) Depth bits: 0 Stencil bits: 0
gtf_version: 3.0
mode: egl
arg: c:\b\swarm_slave\w\ir\out\Debug\gles2_conform_test_windowless -run=GL2Tests/glGetShaderInfoLog_2.0/input.run
gl_renderer: ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0)
gl_shading_language_version: OpenGL ES GLSL ES 1.0 Chromium
gl_version: OpenGL ES 2.0 Chromium
gl_vendor: Google Inc.
gl_extensions: GL_ANGLE_translated_shader_source GL_CHROMIUM_async_pixel_transfers GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_command_buffer_query GL_CHROMIUM_command_buffer_latency_query GL_CHROMIUM_copy_texture GL_CHROMIUM_deschedule GL_CHROMIUM_get_error_query GL_CHROMIUM_lose_context GL_CHROMIUM_pixel_transfer_buffer_object GL_CHROMIUM_rate_limit_offscreen_context GL_CHROMIUM_resize GL_CHROMIUM_resource_safe GL_CHROMIUM_strict_attribs GL_CHROMIUM_texture_mailbox GL_CHROMIUM_trace_marker GL_EXT_debug_marker GL_EXT_unpack_subimage GL_OES_vertex_array_object GL_CHROMIUM_gpu_memory_manager GL_EXT_texture_compression_dxt1 GL_CHROMIUM_texture_compression_dxt3 GL_CHROMIUM_texture_compression_dxt5 GL_EXT_texture_filter_anisotropic GL_CHROMIUM_depth_texture GL_GOOGLE_depth_texture GL_OES_packed_depth_stencil GL_OES_element_index_uint GL_EXT_sRGB GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_storage GL_EXT_texture_format_BGRA8888 GL_CHROMIUM_renderbuffer_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_disjoint_timer_query GL_OES_rgb8_rgba8 GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_EXT_color_buffer_half_float GL_CHROMIUM_framebuffer_multisample GL_OES_depth24 GL_OES_standard_derivatives GL_OES_EGL_image_external GL_NV_EGL_stream_consumer_external GL_ANGLE_texture_usage GL_EXT_occlusion_query_boolean GL_ANGLE_instanced_arrays GL_EXT_draw_buffers GL_EXT_blend_minmax GL_EXT_frag_depth GL_EXT_shader_texture_lod GL_CHROMIUM_sync_query GL_EXT_texture_rg GL_EXT_texture_norm16 GL_EXT_unpack_subimage GL_CHROMIUM_map_sub GL_CHROMIUM_image
stamp: 20170613222954
framebuffer: width=500, height=500
Zero epsilon: 0.000122, RGBA epsilon: ( 0.004044, 0.004044, 0.004044, 0.000122)
Test run starting with file: GL2Tests/glGetShaderInfoLog_2.0/input.run
glGetShaderInfoLog_2.0: Start
[0613/222954.428:ERROR:gles2_cmd_decoder.cc(1142)] [GroupMarkerNotSet( crbug.com/242999 )!:C856E807]GL ERROR :GL_INVALID_VALUE : glGetShaderInfoLog: unknown shader
e:\b\c\b\win\src\out\debug\gen\gpu\gles2_conform_support\gles2_conform_test_autogen.cc(526): error: Value of: RunGLES2ConformTest("GL2Tests/glGetShaderInfoLog_2.0/input.run")
Actual: false
Expected: true
[ FAILED ] GLES2ConformTest.GL2Tests_glGetShaderInfoLog_2_0_input_run (202 ms)
The only 2 changes that jumped at me were: https://codereview.chromium.org/2935023003 and a skia roll: https://skia.googlesource.com/skia.git/+log/e8f28818a2c0..847d4c5714ff.
jbauman@, do you mind taking a look and assigning to the appropriate owner.
Comment 1 by kbr@chromium.org
, Jun 19 2017Status: Duplicate (was: Untriaged)