1. Open Chrome stable on Nexus 7 tablet.
2. Open shadertoy.com
3. Wait for a minute for GPU to crash.
The shaders never finish loading.
The logcat and symbolized minidump files are attached
stack trace:
0 libchrome.so!gpu::GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() [gpu_watchdog_thread.cc : 377 + 0x2]
1 libchrome.so!base::debug::TaskAnnotator::RunTask(char const*, base::PendingTask*) [callback.h : 68 + 0x3]
2 libchrome.so!base::MessageLoop::RunTask(base::PendingTask*) [message_loop.cc : 423 + 0xd]
3 libchrome.so!base::MessageLoop::DeferOrRunPendingTask(base::PendingTask) [message_loop.cc : 434 + 0x7]
4 libchrome.so!base::MessageLoop::DoDelayedWork(base::TimeTicks*) [message_loop.cc : 566 + 0x7]
5 libchrome.so!base::MessagePumpDefault::Run(base::MessagePump::Delegate*) [message_pump_default.cc : 37 + 0x9]
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Deleted:
logcat1
89.8 KB
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Deleted:
minidump1.dump
9.5 KB
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Comment 1 by kbr@chromium.org
, Jun 6 2017